revert RageSounds::TakeOverSound stuff; ended up not using it
and it broke changing BPM during gameplay SDL_Delay -> usleep
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@@ -99,7 +99,7 @@ void ScreenDemonstration::HandleScreenMessage( const ScreenMessage SM )
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break;
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case SM_GoToNextScreen:
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SOUND->StopMusic();
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m_soundMusic.Stop();
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GAMESTATE->Reset();
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SOUNDMAN->SetPrefs( PREFSMAN->m_fSoundVolume ); // turn volume back on
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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