Split Update into Update and UpdateInternal so that every class doesn't need to early abort in Update when hibernating

This commit is contained in:
Chris Danford
2005-06-11 10:32:58 +00:00
parent 3b3408d11e
commit 98784d3fb5
11 changed files with 33 additions and 28 deletions
+2 -2
View File
@@ -65,7 +65,7 @@ void Transition::Load( CString sBGAniDir )
}
void Transition::Update( float fDeltaTime )
void Transition::UpdateInternal( float fDeltaTime )
{
if( m_State != transitioning )
return;
@@ -83,7 +83,7 @@ void Transition::Update( float fDeltaTime )
SCREENMAN->SendMessageToTopScreen( m_MessageToSendWhenDone );
}
ActorFrame::Update( fDeltaTime );
ActorFrame::UpdateInternal( fDeltaTime );
}
void Transition::Reset()