[splittiming] another fix for le bad lua bindings
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@@ -6,6 +6,8 @@
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#include "LightsManager.h"
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#include "LightsManager.h"
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#include "MessageManager.h"
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#include "MessageManager.h"
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#include "TimingData.h"
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#include "TimingData.h"
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//XXX: where does this come from? might need another include
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struct lua_State;
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class SongPosition
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class SongPosition
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{
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{
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@@ -36,6 +38,8 @@ class SongPosition
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void Reset();
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void Reset();
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void UpdateSongPosition( float fPositionSeconds, const TimingData &timing, const RageTimer ×tamp = RageZeroTimer );
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void UpdateSongPosition( float fPositionSeconds, const TimingData &timing, const RageTimer ×tamp = RageZeroTimer );
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// Lua
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void PushSelf( lua_State *L );
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};
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};
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#endif
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#endif
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