Fallback handled. Yes, I tested this.
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@@ -31,16 +31,29 @@ local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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LoadActor(THEME:GetPathG("Judgment","Normal")) .. {
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Name="Judgment";
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InitCommand=cmd(pause;visible,false);
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InitCommand=function(self)
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self:pause();
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self:visible(false);
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end;
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OnCommand=THEME:GetMetric("Judgment","JudgmentOnCommand");
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ResetCommand=cmd(finishtweening;stopeffect;visible,false);
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ResetCommand=function(self)
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self:finishtweening();
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self:stopeffect();
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self:visible(false);
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end;
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};
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LoadFont("Common Normal") .. {
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Name="ProtimingDisplay";
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Text="";
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InitCommand=cmd(visible,false);
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InitCommand=function(self)
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self:visible(false);
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end;
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OnCommand=THEME:GetMetric("Protiming","ProtimingOnCommand");
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ResetCommand=cmd(finishtweening;stopeffect;visible,false);
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ResetCommand=function(self)
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self:finishtweening();
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self:stopeffect();
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self:visible(false);
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end;
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};
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InitCommand = function(self)
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