Fallback handled. Yes, I tested this.
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@@ -1,8 +1,16 @@
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return Def.ActorFrame {
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Def.Quad {
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InitCommand=cmd(zoomto,10,10;y,-5;skewx,-1);
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InitCommand=function(self)
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self:zoomto(10, 10);
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self:y(-5);
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self:skewx(-1);
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end;
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};
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Def.Quad {
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InitCommand=cmd(zoomto,10,10;y,5;skewx,1);
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InitCommand=function(self)
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self:zoomto(10, 10);
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self:y(5);
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self:skewx(1);
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end;
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};
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}
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