add song-based branching

This commit is contained in:
Glenn Maynard
2004-01-22 03:26:59 +00:00
parent 6021c6e7da
commit 984dc752b2
+11
View File
@@ -19,6 +19,7 @@
#include "Grade.h"
#include "GameState.h"
#include "StageStats.h"
#include "SongManager.h"
#define CHOICES THEME->GetMetric (m_sName,"Choices")
#define CONDITION(choice) THEME->GetMetric (m_sName,"Condition"+choice)
@@ -34,6 +35,16 @@ bool EvaluateCondition( CString sCondition )
CStringArray as;
split( sCondition, ",", as, false );
if( as.size()==3 && as[0].CompareNoCase("song")==0 )
{
const CString &sOp = as[1];
const CString &path = as[2];
const Song *s = SONGMAN->FindSong( path );
if( sOp == "=" )
return s == GAMESTATE->m_pCurSong;
}
if( as.size()==3 && as[0].CompareNoCase("topgrade")==0 )
{
Grade top_grade = GRADE_FAILED;