signs, headers, for scoping
This commit is contained in:
@@ -9,10 +9,10 @@
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/* Fractions, 0/16 to 15/16: */
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/* Fractions, 0/16 to 15/16: */
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static const int DitherMat[DitherMatDim][DitherMatDim] =
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static const int DitherMat[DitherMatDim][DitherMatDim] =
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{
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{
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0, 8, 2, 10,
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{ 0, 8, 2, 10 },
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12, 4, 14, 6,
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{ 12, 4, 14, 6 },
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3, 11, 1, 9,
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{ 3, 11, 1, 9 },
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15, 7, 13, 5
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{ 15, 7, 13, 5 }
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};
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};
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static int DitherMatCalc[DitherMatDim][DitherMatDim];
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static int DitherMatCalc[DitherMatDim][DitherMatDim];
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@@ -101,7 +101,8 @@ ScreenGameplay::ScreenGameplay()
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{
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{
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LOG->Trace( "ScreenGameplay::ScreenGameplay()" );
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LOG->Trace( "ScreenGameplay::ScreenGameplay()" );
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for( int p=0; p<NUM_PLAYERS; p++ )
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int p;
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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{
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m_pLifeMeter[p] = NULL;
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m_pLifeMeter[p] = NULL;
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m_pScoreDisplay[p] = NULL;
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m_pScoreDisplay[p] = NULL;
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@@ -527,7 +528,8 @@ void ScreenGameplay::LoadNextSong( bool bFirstLoad )
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case PLAY_MODE_ONI:
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case PLAY_MODE_ONI:
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case PLAY_MODE_ENDLESS:
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case PLAY_MODE_ENDLESS:
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{
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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int p;
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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{
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m_textCourseSongNumber[p].SetText( ssprintf("%d", GAMESTATE->m_iSongsBeforeFail[p]+1) );
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m_textCourseSongNumber[p].SetText( ssprintf("%d", GAMESTATE->m_iSongsBeforeFail[p]+1) );
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// If it's the first song, record the options the player selected for later.
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// If it's the first song, record the options the player selected for later.
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@@ -1143,7 +1145,8 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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}
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}
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// save any statistics
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// save any statistics
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for( int p=0; p<NUM_PLAYERS; p++ )
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int p;
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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{
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if( GAMESTATE->IsPlayerEnabled(p) )
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if( GAMESTATE->IsPlayerEnabled(p) )
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{
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{
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@@ -74,7 +74,7 @@ ScreenOptions::ScreenOptions( CString sBackgroundPath, CString sPagePath, CStrin
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{
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{
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m_iCurrentRow[p] = 0;
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m_iCurrentRow[p] = 0;
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for( int l=0; l<MAX_OPTION_LINES; l++ )
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for( unsigned l=0; l<MAX_OPTION_LINES; l++ )
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m_iSelectedOption[p][l] = 0;
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m_iSelectedOption[p][l] = 0;
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}
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}
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@@ -102,7 +102,7 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRowData[], int iNumO
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this->ImportOptions();
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this->ImportOptions();
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if( m_InputMode == INPUTMODE_BOTH )
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if( m_InputMode == INPUTMODE_BOTH )
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{
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{
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for( int l=0; l<MAX_OPTION_LINES; l++ )
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for( unsigned l=0; l<MAX_OPTION_LINES; l++ )
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m_iSelectedOption[PLAYER_2][l] = m_iSelectedOption[PLAYER_1][l];
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m_iSelectedOption[PLAYER_2][l] = m_iSelectedOption[PLAYER_1][l];
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}
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}
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@@ -127,6 +127,7 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRowData[], int iNumO
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}
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}
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// init text
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// init text
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int i;
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for( int i=0; i<m_iNumOptionRows; i++ ) // foreach line
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for( int i=0; i<m_iNumOptionRows; i++ ) // foreach line
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{
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{
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m_framePage.AddChild( &m_sprLineArrows[i] );
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m_framePage.AddChild( &m_sprLineArrows[i] );
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@@ -178,7 +179,8 @@ void ScreenOptions::InitOptionsText()
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const float fLineGap = ITEMS_SPACING_Y - max(0, (m_iNumOptionRows-10)*2);
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const float fLineGap = ITEMS_SPACING_Y - max(0, (m_iNumOptionRows-10)*2);
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// init m_textOptions from optionLines
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// init m_textOptions from optionLines
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for( int i=0; i<m_iNumOptionRows; i++ ) // foreach options line
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int i;
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for( i=0; i<m_iNumOptionRows; i++ ) // foreach options line
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{
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{
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OptionRowData &optline = m_OptionRowData[i];
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OptionRowData &optline = m_OptionRowData[i];
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@@ -358,7 +360,8 @@ void ScreenOptions::UpdateEnabledDisabled()
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RageColor colorNotSelected = COLOR_NOT_SELECTED;
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RageColor colorNotSelected = COLOR_NOT_SELECTED;
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// init text
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// init text
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for( int i=0; i<m_iNumOptionRows; i++ ) // foreach line
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int i;
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for( i=0; i<m_iNumOptionRows; i++ ) // foreach line
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{
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{
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bool bThisRowIsSelected = false;
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bool bThisRowIsSelected = false;
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for( int p=0; p<NUM_PLAYERS; p++ )
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for( int p=0; p<NUM_PLAYERS; p++ )
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@@ -86,7 +86,7 @@ ScreenSelectDifficulty::ScreenSelectDifficulty()
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GAMESTATE->m_PlayMode = PLAY_MODE_INVALID;
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GAMESTATE->m_PlayMode = PLAY_MODE_INVALID;
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int p;
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unsigned p;
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m_Menu.Load(
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m_Menu.Load(
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THEME->GetPathTo("BGAnimations","select difficulty"),
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THEME->GetPathTo("BGAnimations","select difficulty"),
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@@ -96,7 +96,7 @@ ScreenSelectDifficulty::ScreenSelectDifficulty()
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this->AddChild( &m_Menu );
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this->AddChild( &m_Menu );
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for( int d=0; d<NUM_DIFFICULTY_ITEMS; d++ )
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for( unsigned d=0; d<NUM_DIFFICULTY_ITEMS; d++ )
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{
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{
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CString sHeaderFile;
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CString sHeaderFile;
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CString sPictureFile;
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CString sPictureFile;
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@@ -303,9 +303,9 @@ void ScreenSelectDifficulty::MenuRight( PlayerNumber pn )
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bool ScreenSelectDifficulty::IsItemOnPage2( int iItemIndex )
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bool ScreenSelectDifficulty::IsItemOnPage2( int iItemIndex )
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{
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{
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ASSERT( iItemIndex >= 0 && iItemIndex < NUM_DIFFICULTY_ITEMS );
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ASSERT( iItemIndex >= 0 && iItemIndex < unsigned(NUM_DIFFICULTY_ITEMS) );
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return iItemIndex >= NUM_ITEMS_ON_PAGE_1;
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return iItemIndex >= unsigned(NUM_ITEMS_ON_PAGE_1);
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}
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}
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bool ScreenSelectDifficulty::SelectedSomethingOnPage2()
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bool ScreenSelectDifficulty::SelectedSomethingOnPage2()
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@@ -327,7 +327,8 @@ void ScreenSelectDifficulty::ChangeTo( PlayerNumber pn, int iSelectionWas, int i
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bool bSelectedSomethingOnPage2 = iSelectionIs >= 3;
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bool bSelectedSomethingOnPage2 = iSelectionIs >= 3;
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bool bSomeoneMadeAChoice = false;
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bool bSomeoneMadeAChoice = false;
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for( int p=0; p<NUM_PLAYERS; p++ )
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int p;
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for( p=0; p<NUM_PLAYERS; p++ )
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if( GAMESTATE->IsPlayerEnabled(p) && m_bChosen[p] )
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if( GAMESTATE->IsPlayerEnabled(p) && m_bChosen[p] )
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bSomeoneMadeAChoice = true;
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bSomeoneMadeAChoice = true;
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@@ -392,7 +393,7 @@ void ScreenSelectDifficulty::MenuStart( PlayerNumber pn )
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return;
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return;
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m_bChosen[pn] = true;
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m_bChosen[pn] = true;
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for( int page=0; page<NUM_PAGES; page++ )
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for( unsigned page=0; page<NUM_PAGES; page++ )
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m_sprMoreArrows[page].FadeOff( 0, "fade", 0.5f );
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m_sprMoreArrows[page].FadeOff( 0, "fade", 0.5f );
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@@ -489,7 +490,7 @@ void ScreenSelectDifficulty::TweenOffScreen()
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m_sprJoinMessagehadow[p].SetTweenDiffuse( RageColor(0,0,0,0) );
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m_sprJoinMessagehadow[p].SetTweenDiffuse( RageColor(0,0,0,0) );
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}
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}
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for( int d=0; d<NUM_DIFFICULTY_ITEMS; d++ )
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for( unsigned d=0; d<NUM_DIFFICULTY_ITEMS; d++ )
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{
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{
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if( SelectedSomethingOnPage2() != IsItemOnPage2(d) ) // item isn't on selected page
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if( SelectedSomethingOnPage2() != IsItemOnPage2(d) ) // item isn't on selected page
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continue; // don't tween
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continue; // don't tween
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@@ -518,7 +519,7 @@ void ScreenSelectDifficulty::TweenOffScreen()
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void ScreenSelectDifficulty::TweenOnScreen()
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void ScreenSelectDifficulty::TweenOnScreen()
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{
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{
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int p;
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unsigned p;
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for( p=0; p<NUM_PAGES; p++ )
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for( p=0; p<NUM_PAGES; p++ )
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{
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{
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@@ -557,7 +558,7 @@ void ScreenSelectDifficulty::TweenOnScreen()
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m_sprJoinMessagehadow[p].SetTweenDiffuse( colorOriginal );
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m_sprJoinMessagehadow[p].SetTweenDiffuse( colorOriginal );
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}
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}
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for( int d=0; d<NUM_DIFFICULTY_ITEMS; d++ )
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for( unsigned d=0; d<NUM_DIFFICULTY_ITEMS; d++ )
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{
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{
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const float fPauseTime = d*0.2f;
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const float fPauseTime = d*0.2f;
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@@ -28,7 +28,7 @@ enum {
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OptionRowData g_SelectGameLines[NUM_SELECT_GAME_LINES] =
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OptionRowData g_SelectGameLines[NUM_SELECT_GAME_LINES] =
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{
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{
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"Game", 0, { "" }
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{ "Game", 0, { "" } }
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};
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};
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@@ -44,7 +44,8 @@ ScreenSelectGame::ScreenSelectGame() :
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/* populate g_SelectGameLines */
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/* populate g_SelectGameLines */
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CArray<Game,Game> aGames;
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CArray<Game,Game> aGames;
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GAMEMAN->GetEnabledGames( aGames );
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GAMEMAN->GetEnabledGames( aGames );
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for( unsigned i=0; i<aGames.size(); i++ )
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unsigned i;
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for( i=0; i<aGames.size(); i++ )
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{
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{
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Game game = aGames[i];
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Game game = aGames[i];
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CString sGameName = GAMEMAN->GetGameDefForGame(game)->m_szName;
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CString sGameName = GAMEMAN->GetGameDefForGame(game)->m_szName;
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@@ -120,8 +120,8 @@ ScreenSelectStyle5th::ScreenSelectStyle5th()
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m_iSelection = 0; // single
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m_iSelection = 0; // single
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int i;
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for( int i=0; i<NUM_STYLE_PADS; i++ )
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for( i=0; i<NUM_STYLE_PADS; i++ )
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{
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{
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m_sprPad[i].Load( THEME->GetPathTo("Graphics",ssprintf("select style pad game %d style %d",GAMESTATE->m_CurGame,i)) );
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m_sprPad[i].Load( THEME->GetPathTo("Graphics",ssprintf("select style pad game %d style %d",GAMESTATE->m_CurGame,i)) );
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// m_sprPad[i].SetXY( PAD_X[i], PAD_Y[i] );
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// m_sprPad[i].SetXY( PAD_X[i], PAD_Y[i] );
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@@ -398,7 +398,8 @@ void ScreenSelectStyle5th::AfterChange()
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void ScreenSelectStyle5th::TweenOffScreen()
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void ScreenSelectStyle5th::TweenOffScreen()
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{
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{
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for( int i=0; i<NUM_STYLE_DANCERS; i++ )
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int i;
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for( i=0; i<NUM_STYLE_DANCERS; i++ )
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{
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{
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m_sprDancer[i].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
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m_sprDancer[i].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
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m_sprDancer[i].SetTweenZoomY( 0 );
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m_sprDancer[i].SetTweenZoomY( 0 );
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@@ -423,7 +424,8 @@ void ScreenSelectStyle5th::TweenOffScreen()
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void ScreenSelectStyle5th::TweenOnScreen()
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void ScreenSelectStyle5th::TweenOnScreen()
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{
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{
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for(int i=0; i<NUM_STYLE_DANCERS; i++ )
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int i;
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for(i=0; i<NUM_STYLE_DANCERS; i++ )
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{
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{
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float fOrigDancerZoomY = m_sprDancer[i].GetZoomY();
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float fOrigDancerZoomY = m_sprDancer[i].GetZoomY();
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m_sprDancer[i].SetZoomY( 0 );
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m_sprDancer[i].SetZoomY( 0 );
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@@ -104,7 +104,8 @@ ScreenStage::ScreenStage()
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this->AddChild( &m_sprSongBackground ); // add background first so it draws bottom-most
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this->AddChild( &m_sprSongBackground ); // add background first so it draws bottom-most
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//this->AddChild( &m_quadMask ); // add quad mask before stage so that it will block out the stage sprites
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//this->AddChild( &m_quadMask ); // add quad mask before stage so that it will block out the stage sprites
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for( int i=0; i<4; i++ )
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int i;
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for( i=0; i<4; i++ )
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{
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{
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m_sprNumbers[i].Load( THEME->GetPathTo("Graphics","stage parts 5x3") );
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m_sprNumbers[i].Load( THEME->GetPathTo("Graphics","stage parts 5x3") );
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