signs, headers, for scoping
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@@ -104,7 +104,8 @@ ScreenStage::ScreenStage()
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this->AddChild( &m_sprSongBackground ); // add background first so it draws bottom-most
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//this->AddChild( &m_quadMask ); // add quad mask before stage so that it will block out the stage sprites
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for( int i=0; i<4; i++ )
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int i;
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for( i=0; i<4; i++ )
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{
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m_sprNumbers[i].Load( THEME->GetPathTo("Graphics","stage parts 5x3") );
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