signs, headers, for scoping
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@@ -120,8 +120,8 @@ ScreenSelectStyle5th::ScreenSelectStyle5th()
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m_iSelection = 0; // single
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for( int i=0; i<NUM_STYLE_PADS; i++ )
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int i;
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for( i=0; i<NUM_STYLE_PADS; i++ )
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{
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m_sprPad[i].Load( THEME->GetPathTo("Graphics",ssprintf("select style pad game %d style %d",GAMESTATE->m_CurGame,i)) );
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// m_sprPad[i].SetXY( PAD_X[i], PAD_Y[i] );
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@@ -398,7 +398,8 @@ void ScreenSelectStyle5th::AfterChange()
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void ScreenSelectStyle5th::TweenOffScreen()
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{
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for( int i=0; i<NUM_STYLE_DANCERS; i++ )
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int i;
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for( i=0; i<NUM_STYLE_DANCERS; i++ )
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{
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m_sprDancer[i].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
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m_sprDancer[i].SetTweenZoomY( 0 );
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@@ -423,7 +424,8 @@ void ScreenSelectStyle5th::TweenOffScreen()
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void ScreenSelectStyle5th::TweenOnScreen()
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{
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for(int i=0; i<NUM_STYLE_DANCERS; i++ )
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int i;
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for(i=0; i<NUM_STYLE_DANCERS; i++ )
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{
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float fOrigDancerZoomY = m_sprDancer[i].GetZoomY();
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m_sprDancer[i].SetZoomY( 0 );
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