signs, headers, for scoping
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@@ -86,7 +86,7 @@ ScreenSelectDifficulty::ScreenSelectDifficulty()
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GAMESTATE->m_PlayMode = PLAY_MODE_INVALID;
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int p;
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unsigned p;
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m_Menu.Load(
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THEME->GetPathTo("BGAnimations","select difficulty"),
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@@ -96,7 +96,7 @@ ScreenSelectDifficulty::ScreenSelectDifficulty()
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this->AddChild( &m_Menu );
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for( int d=0; d<NUM_DIFFICULTY_ITEMS; d++ )
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for( unsigned d=0; d<NUM_DIFFICULTY_ITEMS; d++ )
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{
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CString sHeaderFile;
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CString sPictureFile;
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@@ -303,9 +303,9 @@ void ScreenSelectDifficulty::MenuRight( PlayerNumber pn )
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bool ScreenSelectDifficulty::IsItemOnPage2( int iItemIndex )
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{
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ASSERT( iItemIndex >= 0 && iItemIndex < NUM_DIFFICULTY_ITEMS );
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ASSERT( iItemIndex >= 0 && iItemIndex < unsigned(NUM_DIFFICULTY_ITEMS) );
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return iItemIndex >= NUM_ITEMS_ON_PAGE_1;
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return iItemIndex >= unsigned(NUM_ITEMS_ON_PAGE_1);
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}
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bool ScreenSelectDifficulty::SelectedSomethingOnPage2()
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@@ -327,7 +327,8 @@ void ScreenSelectDifficulty::ChangeTo( PlayerNumber pn, int iSelectionWas, int i
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bool bSelectedSomethingOnPage2 = iSelectionIs >= 3;
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bool bSomeoneMadeAChoice = false;
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for( int p=0; p<NUM_PLAYERS; p++ )
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int p;
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for( p=0; p<NUM_PLAYERS; p++ )
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if( GAMESTATE->IsPlayerEnabled(p) && m_bChosen[p] )
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bSomeoneMadeAChoice = true;
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@@ -392,7 +393,7 @@ void ScreenSelectDifficulty::MenuStart( PlayerNumber pn )
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return;
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m_bChosen[pn] = true;
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for( int page=0; page<NUM_PAGES; page++ )
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for( unsigned page=0; page<NUM_PAGES; page++ )
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m_sprMoreArrows[page].FadeOff( 0, "fade", 0.5f );
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@@ -489,7 +490,7 @@ void ScreenSelectDifficulty::TweenOffScreen()
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m_sprJoinMessagehadow[p].SetTweenDiffuse( RageColor(0,0,0,0) );
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}
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for( int d=0; d<NUM_DIFFICULTY_ITEMS; d++ )
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for( unsigned d=0; d<NUM_DIFFICULTY_ITEMS; d++ )
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{
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if( SelectedSomethingOnPage2() != IsItemOnPage2(d) ) // item isn't on selected page
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continue; // don't tween
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@@ -518,7 +519,7 @@ void ScreenSelectDifficulty::TweenOffScreen()
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void ScreenSelectDifficulty::TweenOnScreen()
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{
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int p;
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unsigned p;
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for( p=0; p<NUM_PAGES; p++ )
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{
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@@ -557,7 +558,7 @@ void ScreenSelectDifficulty::TweenOnScreen()
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m_sprJoinMessagehadow[p].SetTweenDiffuse( colorOriginal );
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}
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for( int d=0; d<NUM_DIFFICULTY_ITEMS; d++ )
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for( unsigned d=0; d<NUM_DIFFICULTY_ITEMS; d++ )
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{
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const float fPauseTime = d*0.2f;
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