signs, headers, for scoping

This commit is contained in:
Glenn Maynard
2002-11-16 20:21:00 +00:00
parent c07730aa46
commit 984b433858
13 changed files with 44 additions and 33 deletions
+10 -9
View File
@@ -86,7 +86,7 @@ ScreenSelectDifficulty::ScreenSelectDifficulty()
GAMESTATE->m_PlayMode = PLAY_MODE_INVALID;
int p;
unsigned p;
m_Menu.Load(
THEME->GetPathTo("BGAnimations","select difficulty"),
@@ -96,7 +96,7 @@ ScreenSelectDifficulty::ScreenSelectDifficulty()
this->AddChild( &m_Menu );
for( int d=0; d<NUM_DIFFICULTY_ITEMS; d++ )
for( unsigned d=0; d<NUM_DIFFICULTY_ITEMS; d++ )
{
CString sHeaderFile;
CString sPictureFile;
@@ -303,9 +303,9 @@ void ScreenSelectDifficulty::MenuRight( PlayerNumber pn )
bool ScreenSelectDifficulty::IsItemOnPage2( int iItemIndex )
{
ASSERT( iItemIndex >= 0 && iItemIndex < NUM_DIFFICULTY_ITEMS );
ASSERT( iItemIndex >= 0 && iItemIndex < unsigned(NUM_DIFFICULTY_ITEMS) );
return iItemIndex >= NUM_ITEMS_ON_PAGE_1;
return iItemIndex >= unsigned(NUM_ITEMS_ON_PAGE_1);
}
bool ScreenSelectDifficulty::SelectedSomethingOnPage2()
@@ -327,7 +327,8 @@ void ScreenSelectDifficulty::ChangeTo( PlayerNumber pn, int iSelectionWas, int i
bool bSelectedSomethingOnPage2 = iSelectionIs >= 3;
bool bSomeoneMadeAChoice = false;
for( int p=0; p<NUM_PLAYERS; p++ )
int p;
for( p=0; p<NUM_PLAYERS; p++ )
if( GAMESTATE->IsPlayerEnabled(p) && m_bChosen[p] )
bSomeoneMadeAChoice = true;
@@ -392,7 +393,7 @@ void ScreenSelectDifficulty::MenuStart( PlayerNumber pn )
return;
m_bChosen[pn] = true;
for( int page=0; page<NUM_PAGES; page++ )
for( unsigned page=0; page<NUM_PAGES; page++ )
m_sprMoreArrows[page].FadeOff( 0, "fade", 0.5f );
@@ -489,7 +490,7 @@ void ScreenSelectDifficulty::TweenOffScreen()
m_sprJoinMessagehadow[p].SetTweenDiffuse( RageColor(0,0,0,0) );
}
for( int d=0; d<NUM_DIFFICULTY_ITEMS; d++ )
for( unsigned d=0; d<NUM_DIFFICULTY_ITEMS; d++ )
{
if( SelectedSomethingOnPage2() != IsItemOnPage2(d) ) // item isn't on selected page
continue; // don't tween
@@ -518,7 +519,7 @@ void ScreenSelectDifficulty::TweenOffScreen()
void ScreenSelectDifficulty::TweenOnScreen()
{
int p;
unsigned p;
for( p=0; p<NUM_PAGES; p++ )
{
@@ -557,7 +558,7 @@ void ScreenSelectDifficulty::TweenOnScreen()
m_sprJoinMessagehadow[p].SetTweenDiffuse( colorOriginal );
}
for( int d=0; d<NUM_DIFFICULTY_ITEMS; d++ )
for( unsigned d=0; d<NUM_DIFFICULTY_ITEMS; d++ )
{
const float fPauseTime = d*0.2f;