apply the music rate to the sample music
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@@ -306,6 +306,7 @@ void ScreenSelectMusic::CheckBackgroundRequests( bool bForce )
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PlayParams.fLengthSeconds = m_fSampleLengthSeconds;
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PlayParams.fFadeOutLengthSeconds = 1.5f;
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PlayParams.bAlignBeat = ALIGN_MUSIC_BEATS;
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PlayParams.bApplyMusicRate = true;
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GameSoundManager::PlayMusicParams FallbackMusic;
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FallbackMusic.sFile = m_sLoopMusicPath;
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