apply the music rate to the sample music

This commit is contained in:
Glenn Maynard
2007-05-27 06:22:20 +00:00
parent c3bd5565da
commit 982a134d2c
3 changed files with 23 additions and 2 deletions
+1
View File
@@ -306,6 +306,7 @@ void ScreenSelectMusic::CheckBackgroundRequests( bool bForce )
PlayParams.fLengthSeconds = m_fSampleLengthSeconds;
PlayParams.fFadeOutLengthSeconds = 1.5f;
PlayParams.bAlignBeat = ALIGN_MUSIC_BEATS;
PlayParams.bApplyMusicRate = true;
GameSoundManager::PlayMusicParams FallbackMusic;
FallbackMusic.sFile = m_sLoopMusicPath;