Merge pull request #574 from kyzentun/stripes2
Attempts to improve performance
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@@ -1994,9 +1994,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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}
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PlayTicks();
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UpdateLights();
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SendCrossedMessages();
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if( !m_bForceNoNetwork && NSMAN->useSMserver )
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@@ -2010,7 +2008,6 @@ void ScreenGameplay::Update( float fDeltaTime )
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if( m_bShowScoreboard && NSMAN->ChangedScoreboard(cn) && GAMESTATE->GetFirstDisabledPlayer() != PLAYER_INVALID )
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m_Scoreboard[cn].SetText( NSMAN->m_Scoreboard[cn] );
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}
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// ArrowEffects::Update call moved because having it happen once per
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// NoteField (which means twice in two player) seemed wasteful. -Kyz
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ArrowEffects::Update();
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