merge IniFile and XmlFile

This commit is contained in:
Chris Danford
2005-01-07 14:28:00 +00:00
parent 5b2582cab3
commit 981e52ec58
27 changed files with 427 additions and 509 deletions
+29 -28
View File
@@ -12,6 +12,7 @@
#include "Game.h"
#include "ScreenDimensions.h"
#include "PlayerState.h"
#include "XmlFile.h"
/* Copies of the current mode. Update this by calling Load. */
NoteFieldMode g_NoteFieldMode[NUM_PLAYERS];
@@ -50,51 +51,49 @@ void NoteFieldMode::EndDrawTrack(int tn)
}
template <class T>
static bool GetValue(IniFile &ini, int pn,
const CString &key, const CString &valuename, T &value )
static bool GetValue(const XNode *pNode, int pn, const CString &valuename, T &value )
{
if(pn != -1 && ini.GetValue(key, ssprintf("P%i%s", pn+1, valuename.c_str()), value))
if(pn != -1 && pNode->GetAttrValue( ssprintf("P%i%s", pn+1, valuename.c_str()), value))
return true;
return ini.GetValue(key, valuename, value);
return pNode->GetAttrValue( valuename, value );
}
void NoteFieldMode::Load(IniFile &ini, CString id, int pn)
void NoteFieldMode::Load(const XNode *pNode, int pn)
{
m_Id = id;
m_Id = pNode->m_sName;
/* Required: */
ASSERT( ini.GetValue ( id, "Name", m_Name ) );
ASSERT( pNode->GetAttrValue("Name", m_Name ) );
// if we aren't loading a player, we can bail here.
if(pn == -1)
return;
GetValue( ini, pn, id, "Backdrop", m_Backdrop );
GetValue( ini, pn, id, "FOV", m_fFov );
GetValue( ini, pn, id, "NearClipDistance", m_fNear );
GetValue( ini, pn, id, "FarClipDistance", m_fFar );
GetValue( ini, pn, id, "PixelsDrawAheadScale", m_fFirstPixelToDrawScale );
GetValue( ini, pn, id, "PixelsDrawBehindScale", m_fLastPixelToDrawScale );
GetValue( pNode, pn, "Backdrop", m_Backdrop );
GetValue( pNode, pn, "FOV", m_fFov );
GetValue( pNode, pn, "NearClipDistance", m_fNear );
GetValue( pNode, pn, "FarClipDistance", m_fFar );
GetValue( pNode, pn, "PixelsDrawAheadScale", m_fFirstPixelToDrawScale );
GetValue( pNode, pn, "PixelsDrawBehindScale", m_fLastPixelToDrawScale );
CString s;
if( GetValue( ini, pn, id, "Judgment", s ) ) m_JudgmentCmd = ParseCommands(s);
if( GetValue( ini, pn, id, "Combo", s ) ) m_ComboCmd = ParseCommands(s);
if( GetValue( pNode, pn, "Judgment", s ) ) m_JudgmentCmd = ParseCommands(s);
if( GetValue( pNode, pn, "Combo", s ) ) m_ComboCmd = ParseCommands(s);
/* Load per-track data: */
int t;
for(t = 0; t < MAX_NOTE_TRACKS; ++t)
for( int t = 0; t < MAX_NOTE_TRACKS; ++t )
{
GetValue( ini, pn, id, ssprintf("GrayButton"), GrayButtonNames[t] );
GetValue( ini, pn, id, ssprintf("GrayButton%i", t+1), GrayButtonNames[t] );
GetValue( pNode, pn, ssprintf("GrayButton"), GrayButtonNames[t] );
GetValue( pNode, pn, ssprintf("GrayButton%i", t+1), GrayButtonNames[t] );
GetValue( ini, pn, id, ssprintf("NoteButton"), NoteButtonNames[t] );
GetValue( ini, pn, id, ssprintf("NoteButton%i", t+1), NoteButtonNames[t] );
GetValue( pNode, pn, ssprintf("NoteButton"), NoteButtonNames[t] );
GetValue( pNode, pn, ssprintf("NoteButton%i", t+1), NoteButtonNames[t] );
GetValue( ini, pn, id, ssprintf("GhostButton"), GhostButtonNames[t] );
GetValue( ini, pn, id, ssprintf("GhostButton%i", t+1), GhostButtonNames[t] );
GetValue( pNode, pn, ssprintf("GhostButton"), GhostButtonNames[t] );
GetValue( pNode, pn, ssprintf("GhostButton%i", t+1), GhostButtonNames[t] );
if( GetValue( ini, pn, id, ssprintf("HoldJudgment"), s ) ) m_HoldJudgmentCmd[t] = ParseCommands(s);
if( GetValue( ini, pn, id, ssprintf("HoldJudgment%i",t+1), s ) ) m_HoldJudgmentCmd[t] = ParseCommands(s);
if( GetValue( pNode, pn, ssprintf("HoldJudgment"), s ) ) m_HoldJudgmentCmd[t] = ParseCommands(s);
if( GetValue( pNode, pn, ssprintf("HoldJudgment%i",t+1), s ) ) m_HoldJudgmentCmd[t] = ParseCommands(s);
}
}
@@ -105,10 +104,10 @@ NoteFieldPositioning::NoteFieldPositioning(CString fn)
if( !ini.ReadFile(fn) )
return;
for(IniFile::const_iterator i = ini.begin(); i != ini.end(); ++i)
FOREACH_CONST_Child( &ini, i )
{
NoteFieldMode m;
m.Load(ini, i->first);
m.Load( i );
Modes.push_back(m);
}
@@ -145,7 +144,9 @@ void NoteFieldPositioning::Load(PlayerNumber pn)
if( !ini.ReadFile(m_Filename) )
return;
mode.Load(ini, Modes[ModeNum].m_Id, pn);
XNode* pNode = ini.GetChild( Modes[ModeNum].m_Id );
ASSERT( pNode );
mode.Load( pNode, pn );
}