m_bPastHereWeGo
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@@ -60,8 +60,8 @@ void ReceptorArrow::Update( float fDeltaTime )
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m_pPressBlock->SetVertAlign( bReverse ? Actor::align_bottom : Actor::align_top );
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m_pPressBlock->SetVertAlign( bReverse ? Actor::align_bottom : Actor::align_top );
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m_pReceptorGo->SetHidden( !GAMESTATE->m_bPastHereWeGo );
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m_pReceptorGo->SetHidden( GAMESTATE->m_bGameplayLeadIn );
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m_pReceptorWaiting->SetHidden( GAMESTATE->m_bPastHereWeGo );
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m_pReceptorWaiting->SetHidden( !GAMESTATE->m_bGameplayLeadIn );
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m_pPressBlock->SetHidden( !m_bIsPressed );
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m_pPressBlock->SetHidden( !m_bIsPressed );
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}
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}
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