Don't need to special case RowType_Exit here; the bullet is hidden,
and this will be a no-op.
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@@ -432,9 +432,6 @@ void ScreenOptions::RefreshIcons( int iRow, PlayerNumber pn )
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{
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OptionRow &row = *m_pRows[iRow];
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if( row.GetRowType() == OptionRow::RowType_Exit )
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return; // skip
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const OptionRowDefinition &def = row.GetRowDef();
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// find first selection and whether multiple are selected
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