use SCREENMAN->SystemMessage
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@@ -31,7 +31,6 @@ private:
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int m_iWaitingForPress;
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DeviceInput m_DeviceIToMap;
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BitmapText m_textError;
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BitmapText m_textName[MAX_GAME_BUTTONS];
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BitmapText m_textName2[MAX_GAME_BUTTONS];
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BitmapText m_textMappedTo[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS][NUM_SHOWN_GAME_TO_DEVICE_SLOTS];
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