Give actors the ability to undo the rate change triggered by holding
tilde or tab. This is gated by a new boolean, `tab_tilde_scaling_enabled_`, and applied only to banners by default.
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@@ -5,7 +5,8 @@ namespace GameLoop
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{
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void RunGameLoop();
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void UpdateAllButDraw( bool bRunningFromVBLANK);
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void SetUpdateRate( float fUpdateRate );
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void SetUpdateRate(float fUpdateRate);
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float GetUpdateRate();
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void ChangeTheme(const RString &sNewTheme);
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void ChangeGame(const RString& new_game, const RString& new_theme= "");
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void StartConcurrentRendering();
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