remove unused OnTaunt
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@@ -1439,9 +1439,6 @@ void ScreenGameplay::PlayAnnouncer( RString type, float fSeconds )
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m_fTimeSinceLastDancingComment = 0;
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SOUND->PlayOnceFromAnnouncer( type );
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if( m_pCombinedLifeMeter )
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m_pCombinedLifeMeter->OnTaunt();
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}
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void ScreenGameplay::UpdateSongPosition( float fDeltaTime )
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