move timespacing on player options screen
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@@ -90,7 +90,14 @@ void Transition::DrawPrimitives()
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void Transition::StartTransitioning( ScreenMessage send_when_done )
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{
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ASSERT( m_State == waiting ); // can't call this more than once
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if( m_State != waiting )
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{
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// This assert will trigger in some cases if start is pressed
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// right as a transition is ending. We want to know about these
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// problems in debug builds, but they're not fatal.
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DEBUG_ASSERT( m_State == waiting ); // can't call this more than once
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return; // ignore
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}
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m_MessageToSendWhenDone = send_when_done;
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m_State = transitioning;
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m_fSecsIntoTransition = 0.0;
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