move timespacing on player options screen
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@@ -329,7 +329,11 @@ void Sprite::DrawPrimitives()
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void Sprite::SetState( int iNewState )
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{
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ASSERT( iNewState >= 0 && iNewState < m_iNumStates );
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// This assert will likely trigger if the "missing" theme element graphic
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// is loaded in place of a multi-frame sprite. We want to know about these
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// problems in debug builds, but they're not fatal.
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DEBUG_ASSERT( iNewState >= 0 && iNewState < m_iNumStates );
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CLAMP(iNewState, 0, m_iNumStates-1);
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m_iCurState = iNewState;
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m_fSecsIntoState = 0.0;
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