More doc, less merge.
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@@ -1,11 +1,9 @@
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/* ScreenGameplaySyncMachine - A gameplay screen used for syncing the machine's timing */
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#ifndef ScreenGameplaySyncMachine_H
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#define ScreenGameplaySyncMachine_H
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#include "ScreenGameplayNormal.h"
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#include "Song.h"
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/** @brief A gameplay screen used for syncing the machine's timing. */
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class ScreenGameplaySyncMachine : public ScreenGameplayNormal
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{
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public:
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@@ -22,7 +20,9 @@ protected:
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virtual bool UseSongBackgroundAndForeground() const { return false; }
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void RefreshText();
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/** @brief the Song used for this screen. */
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Song m_Song;
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/** @brief the Steps used for this screen. */
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const Steps *m_pSteps;
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BitmapText m_textSyncInfo;
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@@ -30,8 +30,10 @@ protected:
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#endif
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/*
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* (c) 2001-2004 Chris Danford
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/**
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* @file
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* @author Chris Danford (c) 2001-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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