More doc, less merge.
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+36
-12
@@ -8,23 +8,23 @@
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struct MenuRowDef;
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class OptionRow;
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struct ConfOption;
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/** @brief How many options can be selected on this row? */
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enum SelectType
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{
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SELECT_ONE,
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SELECT_MULTIPLE,
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SELECT_NONE,
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SELECT_ONE, /**< Only one option can be chosen on this row. */
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SELECT_MULTIPLE, /**< Multiple options can be chosen on this row. */
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SELECT_NONE, /**< No options can be chosen on this row. */
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NUM_SelectType,
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SelectType_Invalid
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};
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const RString& SelectTypeToString( SelectType pm );
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SelectType StringToSelectType( const RString& s );
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LuaDeclareType( SelectType );
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/** @brief How many items are shown on the row? */
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enum LayoutType
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{
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LAYOUT_SHOW_ALL_IN_ROW,
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LAYOUT_SHOW_ONE_IN_ROW,
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LAYOUT_SHOW_ALL_IN_ROW, /**< All of the options are shown at once. */
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LAYOUT_SHOW_ONE_IN_ROW, /**< Only one option is shown at a time. */
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NUM_LayoutType,
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LayoutType_Invalid
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};
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@@ -32,10 +32,14 @@ const RString& LayoutTypeToString( LayoutType pm );
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LayoutType StringToLayoutType( const RString& s );
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LuaDeclareType( LayoutType );
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/** @brief Define the purpose of the OptionRow. */
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struct OptionRowDefinition
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{
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/** @brief the name of the option row. */
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RString m_sName;
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/** @brief an explanation of the row's purpose. */
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RString m_sExplanationName;
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/** @brief Do all players have to share one option from the row? */
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bool m_bOneChoiceForAllPlayers;
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SelectType m_selectType;
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LayoutType m_layoutType;
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@@ -43,11 +47,29 @@ struct OptionRowDefinition
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set<PlayerNumber> m_vEnabledForPlayers; // only players in this set may change focus to this row
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int m_iDefault;
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bool m_bExportOnChange;
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bool m_bAllowThemeItems; // Should be true for dynamic strings.
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bool m_bAllowThemeTitle; // Should be true for dynamic strings.
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bool m_bAllowExplanation; // if false, ignores ScreenOptions::SHOW_EXPLANATIONS. Should be true for dynamic strings.
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/**
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* @brief Are theme items allowed here?
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*
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* This should be true for dynamic strings. */
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bool m_bAllowThemeItems;
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/**
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* @brief Are theme titles allowed here?
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*
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* This should be true for dynamic strings. */
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bool m_bAllowThemeTitle;
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/**
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* @brief Are explanations allowed for this row?
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*
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* If this is false, it will ignore the ScreenOptions::SHOW_EXPLANATIONS metric.
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*
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* This should be true for dynamic strings. */
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bool m_bAllowExplanation;
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bool m_bShowChoicesListOnSelect; // (currently unused)
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/**
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* @brief Is this option enabled for the Player?
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* @param pn the Player the PlayerNumber represents.
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* @return true if the option is enabled, false otherwise. */
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bool IsEnabledForPlayer( PlayerNumber pn ) const
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{
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return m_vEnabledForPlayers.find(pn) != m_vEnabledForPlayers.end();
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@@ -154,8 +176,10 @@ inline void VerifySelected( SelectType st, const vector<bool> &vbSelected, const
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#endif
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/*
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* (c) 2002-2004 Chris Danford
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/**
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* @file
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* @author Chris Danford (c) 2002-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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