add EDIT_MODE_PRACTICE
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@@ -62,7 +62,7 @@ void DeleteCurSteps( void* pThrowAway )
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Song* pSong = GAMESTATE->m_pCurSong;
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Steps* pStepsToDelete = GAMESTATE->m_pCurSteps[PLAYER_1];
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pSong->RemoveSteps( pStepsToDelete );
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if( !HOME_EDIT_MODE )
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if( EDIT_MODE == EDIT_MODE_FULL )
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{
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pSong->Save();
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SCREENMAN->ZeroNextUpdate();
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@@ -224,13 +224,16 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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break;
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case EDIT_MENU_ACTION_DELETE:
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ASSERT( pSteps );
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if( HOME_EDIT_MODE )
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switch( EDIT_MODE )
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{
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case EDIT_MODE_HOME:
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SCREENMAN->AddNewScreenToTop( "ScreenEditMenuDeleteSteps" );
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}
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else
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{
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break;
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case EDIT_MODE_FULL:
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SCREENMAN->Prompt( SM_RefreshSelector, "These steps will be lost permanently.\n\nContinue with delete?", PROMPT_YES_NO, ANSWER_NO, DeleteCurSteps );
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break;
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default:
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ASSERT(0);
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}
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break;
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case EDIT_MENU_ACTION_CREATE:
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