From 973bd61290def2fd6a7cca927a4055e4f1518fe2 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 27 May 2003 01:31:09 +0000 Subject: [PATCH] comment --- stepmania/src/ScreenAutoGraphicDetail.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/stepmania/src/ScreenAutoGraphicDetail.cpp b/stepmania/src/ScreenAutoGraphicDetail.cpp index 1f7348ed2a..d0fb3726fc 100644 --- a/stepmania/src/ScreenAutoGraphicDetail.cpp +++ b/stepmania/src/ScreenAutoGraphicDetail.cpp @@ -32,6 +32,15 @@ struct DetailSettings { int width, height, displaybpp, texturebpp; }; + +/* XXX: It'd be nice to set 800x600 or 1024x768 (instead of increasing the framebuffer + * bit depth), and to increase the refresh rate to 70 or so; it makes a huge difference, + * and many people I see playing games play them at the default resolution and refresh, + * never changing anything. + * + * However, on some systems the change will succeed but the monitor won't actually + * be able to handle it. Should we do the "press a key in 15 seconds" deal like + * Windows does? */ const DetailSettings g_DetailSettings[NUM_DETAIL_SETTINGS] = { { 320, 240, 16, 16 }, { 640, 480, 16, 16 },