merge loop, comment
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@@ -692,10 +692,11 @@ void ScreenOptions::AfterChangeValueOrRow( PlayerNumber pn )
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/* Do positioning. */
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/* Do positioning. */
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RefreshIcons( iCurRow, pn );
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RefreshIcons( iCurRow, pn );
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for( unsigned r=0; r<m_pRows.size(); r++ )
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for( unsigned r=0; r<m_pRows.size(); r++ )
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{
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/* After changing a value, position underlines. Do this for both players, since
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* underlines for both players will change with m_bOneChoiceForAllPlayers. */
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FOREACH_HumanPlayer( p )
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FOREACH_HumanPlayer( p )
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m_pRows[r]->PositionUnderlines( p );
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m_pRows[r]->PositionUnderlines( p );
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for( unsigned r=0; r<m_pRows.size(); r++ ) // foreach options line
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{
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m_pRows[r]->PositionIcons( pn );
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m_pRows[r]->PositionIcons( pn );
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m_pRows[r]->SetRowHasFocus( pn, GAMESTATE->IsHumanPlayer(pn) && m_iCurrentRow[pn] == (int)r );
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m_pRows[r]->SetRowHasFocus( pn, GAMESTATE->IsHumanPlayer(pn) && m_iCurrentRow[pn] == (int)r );
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m_pRows[r]->UpdateEnabledDisabled();
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m_pRows[r]->UpdateEnabledDisabled();
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