move MultiPlayer and MultiPlayer join info into GameState
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@@ -554,7 +554,7 @@ void ScreenGameplayMultiplayer::Input( const DeviceInput& DeviceI, const InputEv
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MultiPlayer mp = (MultiPlayer)(DeviceI.device - DEVICE_JOY1);
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ASSERT( mp>=0 && mp<NUM_MULTI_PLAYERS );
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ASSERT( mp>=0 && mp<NUM_MultiPlayer );
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m_HumanPlayer[mp].Step( _StyleI.col, DeviceI.ts );
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}
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}
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