move MultiPlayer and MultiPlayer join info into GameState
This commit is contained in:
@@ -166,6 +166,8 @@ void GameState::Reset()
|
||||
m_pCurStyle.Set( NULL );
|
||||
FOREACH_PlayerNumber( p )
|
||||
m_bSideIsJoined[p] = false;
|
||||
FOREACH_MultiPlayer( p )
|
||||
m_bIsMultiPlayerJoined[p] = false;
|
||||
MEMCARDMAN->UnlockCards();
|
||||
// m_iCoins = 0; // don't reset coin count!
|
||||
m_MasterPlayerNumber = PLAYER_INVALID;
|
||||
|
||||
Reference in New Issue
Block a user