move MultiPlayer and MultiPlayer join info into GameState

This commit is contained in:
Chris Danford
2005-08-20 22:51:43 +00:00
parent 5351df6586
commit 9731e806b1
5 changed files with 25 additions and 28 deletions
+2
View File
@@ -166,6 +166,8 @@ void GameState::Reset()
m_pCurStyle.Set( NULL );
FOREACH_PlayerNumber( p )
m_bSideIsJoined[p] = false;
FOREACH_MultiPlayer( p )
m_bIsMultiPlayerJoined[p] = false;
MEMCARDMAN->UnlockCards();
// m_iCoins = 0; // don't reset coin count!
m_MasterPlayerNumber = PLAYER_INVALID;