move RadarValues into a separate file
clean up usage of RadarValues
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@@ -633,17 +633,17 @@ void GameState::FinishStage()
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GAMESTATE->m_iRoundSeed = rand();
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//
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// Add step totals. Use fRadarActual, since the player might have failed partway
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// Add step totals. Use radarActual, since the player might have failed part way
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// through the song, in which case we don't want to give credit for the rest of the
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// song.
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//
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FOREACH_HumanPlayer( pn )
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{
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int iNumTapsAndHolds = (int) g_CurStageStats.fRadarActual[pn][RADAR_NUM_TAPS_AND_HOLDS];
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int iNumJumps = (int) g_CurStageStats.fRadarActual[pn][RADAR_NUM_JUMPS];
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int iNumHolds = (int) g_CurStageStats.fRadarActual[pn][RADAR_NUM_HOLDS];
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int iNumMines = (int) g_CurStageStats.fRadarActual[pn][RADAR_NUM_MINES];
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int iNumHands = (int) g_CurStageStats.fRadarActual[pn][RADAR_NUM_HANDS];
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int iNumTapsAndHolds = (int) g_CurStageStats.radarActual[pn][RADAR_NUM_TAPS_AND_HOLDS];
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int iNumJumps = (int) g_CurStageStats.radarActual[pn][RADAR_NUM_JUMPS];
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int iNumHolds = (int) g_CurStageStats.radarActual[pn][RADAR_NUM_HOLDS];
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int iNumMines = (int) g_CurStageStats.radarActual[pn][RADAR_NUM_MINES];
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int iNumHands = (int) g_CurStageStats.radarActual[pn][RADAR_NUM_HANDS];
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PROFILEMAN->AddStepTotals( pn, iNumTapsAndHolds, iNumJumps, iNumHolds, iNumMines, iNumHands );
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}
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}
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@@ -1011,8 +1011,8 @@ void GameState::GetFinalEvalStatsAndSongs( StageStats& statsOut, vector<Song*>&
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{
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for( int r = 0; r < RADAR_NUM_TAPS_AND_HOLDS; r++)
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{
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statsOut.fRadarPossible[p][r] /= vSongsOut.size();
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statsOut.fRadarActual[p][r] /= vSongsOut.size();
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statsOut.radarPossible[p][r] /= vSongsOut.size();
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statsOut.radarActual[p][r] /= vSongsOut.size();
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}
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}
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}
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