Add a virtual keyboard to ScreenTextEntry

This commit is contained in:
Chris Danford
2005-03-22 20:15:24 +00:00
parent 17278e956f
commit 96852c234c
17 changed files with 340 additions and 493 deletions
@@ -1 +1 @@
_prompt in normal
_prompt in instant
+15
View File
@@ -4398,3 +4398,18 @@ Fallback=ScreenMiniMenu
[ScreenMiniMenuCourseOptions]
Fallback=ScreenMiniMenu
[ScreenTextEntry]
QuestionX=SCREEN_CENTER_X
QuestionY=SCREEN_CENTER_Y-150
QuestionOnCommand=
QuestionOffCommand=
AnswerBoxX=SCREEN_CENTER_X
AnswerBoxY=SCREEN_CENTER_Y-100
AnswerBoxOnCommand=
AnswerBoxOffCommand=
AnswerX=SCREEN_CENTER_X
AnswerY=SCREEN_CENTER_Y-100
AnswerOnCommand=
AnswerOffCommand=
CursorOnCommand=
CursorOffCommand=
-3
View File
@@ -90,8 +90,6 @@ StyleInput.h TimingData.cpp TimingData.h \
ThemeMetric.h \
Trail.cpp Trail.h TrailUtil.cpp TrailUtil.h TitleSubstitution.cpp TitleSubstitution.h
VirtualKeyboard = VirtualKeyboard.cpp VirtualKeyboard.h
FileTypes = IniFile.cpp IniFile.h \
MsdFile.cpp MsdFile.h \
XmlFile.cpp XmlFile.h
@@ -338,7 +336,6 @@ CryptHelpers.cpp CryptHelpers.h
main_SOURCES = $(Screens) \
$(DataStructures) \
$(VirtualKeyboard) \
$(FileTypes) \
$(StepMania) \
$(Arch) \
-7
View File
@@ -319,10 +319,7 @@ void PrefsManager::Init()
m_sMemoryCardProfileSubdir = PRODUCT_NAME;
m_iProductID = 1;
m_bEnableVirtualKeyboard = false;
#if defined(XBOX)
m_bEnableVirtualKeyboard = true;
m_bEnableVirtualMemory = true;
m_iPageFileSize = 384;
m_iPageSize = 16;
@@ -532,8 +529,6 @@ void PrefsManager::ReadGlobalPrefsFromIni( const IniFile &ini )
FixSlashesInPlace(m_sAdditionalSongFolders);
FixSlashesInPlace(m_sAdditionalFolders);
ini.GetValue( "Options", "EnableVirtualKeyboard", m_bEnableVirtualKeyboard );
#if defined(XBOX)
ini.GetValue( "Options", "EnableVirtualMemory", m_bEnableVirtualMemory );
ini.GetValue( "Options", "PageFileSize", m_iPageFileSize );
@@ -766,8 +761,6 @@ void PrefsManager::SaveGlobalPrefsToIni( IniFile &ini ) const
ini.SetValue( "Options", "AdditionalSongFolders", m_sAdditionalSongFolders);
ini.SetValue( "Options", "AdditionalFolders", m_sAdditionalFolders);
ini.SetValue( "Options", "EnableVirtualKeyboard", m_bEnableVirtualKeyboard );
#if defined(XBOX)
ini.SetValue( "Options", "EnableVirtualMemory", m_bEnableVirtualMemory );
ini.SetValue( "Options", "PageFileSize", m_iPageFileSize );
-3
View File
@@ -278,9 +278,6 @@ public:
/* Game-specific prefs: */
CString m_sDefaultModifiers;
// Virtual keyboard
bool m_bEnableVirtualKeyboard;
#if defined(XBOX)
// Virtual memory preferences
bool m_bEnableVirtualMemory;
+25 -35
View File
@@ -194,46 +194,35 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
break;
case EDIT_MENU_ACTION_COPY:
case EDIT_MENU_ACTION_AUTOGEN:
ASSERT( !pSteps );
ASSERT( pSourceSteps );
{
// Yuck. Doing the memory allocation doesn't seem right since
// Song allocates all of the other Steps.
pSteps = new Steps;
switch( action )
{
case EDIT_MENU_ACTION_COPY:
pSteps->CopyFrom( pSourceSteps, st );
break;
case EDIT_MENU_ACTION_AUTOGEN:
pSteps->AutogenFrom( pSourceSteps, st );
pSteps->DeAutogen();
break;
default:
ASSERT(0);
}
pSteps->SetDifficulty( dc ); // override difficulty with the user's choice
CString sEditName = GetCopyDescription(pSourceSteps);
pSong->MakeUniqueEditDescription( st, sEditName );
pSteps->SetDescription( sEditName );
pSong->AddSteps( pSteps );
SCREENMAN->PlayStartSound();
GAMESTATE->m_pCurSong.Set( pSong );
GAMESTATE->m_pCurSteps[0].Set( pSteps );
}
break;
case EDIT_MENU_ACTION_BLANK:
ASSERT( !pSteps );
{
// Yuck. Doing the memory allocation doesn't seem right since
// Song allocates all of the other Steps.
pSteps = new Steps;
pSteps->CreateBlank( st );
pSteps->SetDifficulty( dc );
pSteps->SetMeter( 1 );
CString sEditName = "Blank";
CString sEditName;
switch( action )
{
case EDIT_MENU_ACTION_COPY:
ASSERT( pSourceSteps );
pSteps->CopyFrom( pSourceSteps, st );
sEditName = GetCopyDescription(pSourceSteps);
break;
case EDIT_MENU_ACTION_AUTOGEN:
ASSERT( pSourceSteps );
pSteps->AutogenFrom( pSourceSteps, st );
pSteps->DeAutogen();
sEditName = GetCopyDescription(pSourceSteps);
break;
case EDIT_MENU_ACTION_BLANK:
pSteps->CreateBlank( st );
pSteps->SetMeter( 1 );
sEditName = "Blank";
break;
default:
ASSERT(0);
}
pSteps->SetDifficulty( dc ); // override difficulty with the user's choice
pSong->MakeUniqueEditDescription( st, sEditName );
pSteps->SetDescription( sEditName );
pSong->AddSteps( pSteps );
@@ -262,7 +251,8 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
ASSERT( pSteps );
SOUND->StopMusic();
SCREENMAN->PlayStartSound();
StartTransitioning( SM_GoToNextScreen );
//StartTransitioning( SM_GoToNextScreen );
SCREENMAN->TextEntry( SM_None, "Testing", "");
break;
case EDIT_MENU_ACTION_DELETE:
break;
+4 -5
View File
@@ -8,7 +8,6 @@
#include "ThemeManager.h"
#include "ScreenTextEntry.h"
#include "ScreenManager.h"
#include "VirtualKeyboard.h"
#include "Command.h"
#define TITLEBG_WIDTH THEME->GetMetricF(m_sName,"TitleBGWidth")
@@ -144,14 +143,15 @@ void ScreenNetRoom::HandleScreenMessage( const ScreenMessage SM )
}
break;
case SM_BackFromRoomName:
if ( !ScreenTextEntry::s_bCancelledLast ) {
if ( !ScreenTextEntry::s_bCancelledLast )
{
m_newRoomName = ScreenTextEntry::s_sLastAnswer;
VIRTUALKB.Reset(VKMODE_PROFILE); // allow all characters
SCREENMAN->TextEntry( SM_BackFromRoomDesc, "Enter Room Description:", "");
}
break;
case SM_BackFromRoomDesc:
if ( !ScreenTextEntry::s_bCancelledLast ) {
if ( !ScreenTextEntry::s_bCancelledLast )
{
m_newRoomDesc = ScreenTextEntry::s_sLastAnswer;
CreateNewRoom( m_newRoomName, m_newRoomDesc);
}
@@ -192,7 +192,6 @@ void ScreenNetRoom::MenuStart( PlayerNumber pn )
}
break;
case SelectMakeRoom:
VIRTUALKB.Reset(VKMODE_PROFILE); // allow all characters
SCREENMAN->TextEntry( SM_BackFromRoomName, "Enter Room Name:", "");
break;
};
+2 -4
View File
@@ -11,7 +11,6 @@
#include "ScreenTextEntry.h"
#include "ScreenPrompt.h"
#include "NetworkSyncServer.h"
#include "VirtualKeyboard.h"
enum {
PO_CONNECTION,
@@ -123,10 +122,10 @@ void ScreenNetworkOptions::MenuStart( PlayerNumber pn, const InputEventType type
case PO_CONNECTION:
if ( !NSMAN->useSMserver )
{
VIRTUALKB.Reset(VKMODE_IP);
SCREENMAN->TextEntry( SM_DoneConnecting, "Enter a Network Address\n127.0.0.1 to connect to yourself", g_sLastServer );
}
else {
else
{
NSMAN->CloseConnection();
SCREENMAN->SystemMessage("Disconnected from server.");
UpdateConnectStatus( );
@@ -138,7 +137,6 @@ void ScreenNetworkOptions::MenuStart( PlayerNumber pn, const InputEventType type
case NO_START_SERVER:
if (!NSMAN->isLanServer)
{
VIRTUALKB.Reset(VKMODE_PROFILE);
SCREENMAN->TextEntry( SM_ServerNameEnter, "Enter a server name...", "", NULL );
}
break;
-6
View File
@@ -11,7 +11,6 @@
#include "RageFile.h"
#include "ScreenTextEntry.h"
#include "ScreenManager.h"
#include "VirtualKeyboard.h"
#include <cstdlib>
#define EXISTINGBG_WIDTH THEME->GetMetricF(m_sName,"PackagesBGWidth")
@@ -165,14 +164,9 @@ void ScreenPackages::MenuStart( PlayerNumber pn )
if ( m_iDLorLST == 1 )
{
if ( m_iLinksPos == 0 )
{
VIRTUALKB.Reset(VKMODE_PROFILE); // allow all characters
SCREENMAN->TextEntry( SM_BackFromURL, "Enter URL:", "http://" );
}
else
{
EnterURL( m_Links[m_iLinksPos] );
}
}
ScreenWithMenuElements::MenuStart( pn );
}
-4
View File
@@ -8,7 +8,6 @@
#include "ScreenManager.h"
#include "ScreenTextEntry.h"
#include "ScreenPrompt.h"
#include "VirtualKeyboard.h"
#include "GameState.h"
@@ -197,9 +196,6 @@ void ScreenProfileOptions::MenuStart( PlayerNumber pn, const InputEventType type
switch( GetCurrentRow() )
{
case PO_CREATE_NEW:
VIRTUALKB.Reset(VKMODE_PROFILE); // set the xbox virtual keyboard to profile mode
SCREENMAN->TextEntry( SM_DoneCreating, "Enter a profile name", "", NULL );
break;
case PO_DELETE_:
-1
View File
@@ -9,7 +9,6 @@
#include "ScreenManager.h"
#include "ScreenTextEntry.h"
#include "ScreenPrompt.h"
#include "VirtualKeyboard.h"
#include "GameState.h"
#include "NetworkSyncManager.h"
#include "ScreenTextEntry.h"
+241 -119
View File
@@ -8,16 +8,22 @@
#include "ThemeManager.h"
#include "FontCharAliases.h"
#include "ScreenDimensions.h"
#include "VirtualKeyboard.h"
#include "ActorUtil.h"
#define QUESTION_X (SCREEN_CENTER_X)
#define QUESTION_Y (SCREEN_CENTER_Y - 60)
const SPECIAL_KEY_WIDTH = 3; // special keys are 3x as wide as normal keys
#define ANSWER_X (SCREEN_CENTER_X)
#define ANSWER_Y (SCREEN_CENTER_Y + 120)
#define ANSWER_WIDTH (440)
#define ANSWER_HEIGHT (30)
const int MAX_KEYS_PER_ROW = 13;
float GetButtonX( int x )
{
return roundf( SCALE( x, 0, MAX_KEYS_PER_ROW-1, SCREEN_LEFT+100, SCREEN_RIGHT-100 ) );
}
float GetButtonY( KeyboardRow r )
{
return roundf( SCALE( r, 0, NUM_KEYBOARD_ROWS-1, SCREEN_CENTER_Y, SCREEN_BOTTOM-100 ) );
}
CString ScreenTextEntry::s_sLastAnswer = "";
bool ScreenTextEntry::s_bCancelledLast = false;
@@ -34,13 +40,15 @@ bool ScreenTextEntry::s_bCancelledLast = false;
ScreenTextEntry::ScreenTextEntry( CString sClassName, CString sQuestion, CString sInitialAnswer, void(*OnOK)(CString sAnswer), void(*OnCancel)(), bool bPassword ) :
Screen( sClassName )
{
m_sName = "ScreenTextEntry";
m_bIsTransparent = true; // draw screens below us
m_bPassword = bPassword;
m_pOnOK = OnOK;
m_pOnCancel = OnCancel;
m_sAnswer = CStringToWstring(sInitialAnswer);
m_sAnswer = CStringToWstring( sInitialAnswer );
m_bCancelled = false;
m_sQuestion = sQuestion;
@@ -48,46 +56,146 @@ ScreenTextEntry::ScreenTextEntry( CString sClassName, CString sQuestion, CString
void ScreenTextEntry::Init()
{
m_Background.LoadFromAniDir( THEME->GetPathB("ScreenPrompt","background") );
this->AddChild( &m_Background );
m_Background.Load( THEME->GetPathB(m_sName,"background") );
m_Background->SetDrawOrder( DRAW_ORDER_BEFORE_EVERYTHING );
this->AddChild( m_Background );
m_Background->PlayCommand( "On" );
m_textQuestion.LoadFromFont( THEME->GetPathF("Common","normal") );
m_textQuestion.LoadFromFont( THEME->GetPathF(m_sName,"question") );
m_textQuestion.SetName( "Question" );
m_textQuestion.SetText( m_sQuestion );
m_textQuestion.SetXY( QUESTION_X, QUESTION_Y );
SET_XY_AND_ON_COMMAND( m_textQuestion );
this->AddChild( &m_textQuestion );
m_rectAnswerBox.SetDiffuse( RageColor(0.5f,0.5f,1.0f,0.7f) );
m_rectAnswerBox.SetXY( ANSWER_X, ANSWER_Y );
m_rectAnswerBox.SetZoomX( ANSWER_WIDTH );
m_rectAnswerBox.SetZoomY( ANSWER_HEIGHT );
this->AddChild( &m_rectAnswerBox );
m_sprAnswerBox.Load( THEME->GetPathG(m_sName,"AnswerBox") );
m_sprAnswerBox->SetName( "AnswerBox" );
SET_XY_AND_ON_COMMAND( m_sprAnswerBox );
this->AddChild( m_sprAnswerBox );
m_textAnswer.LoadFromFont( THEME->GetPathF("Common","title") );
m_textAnswer.SetXY( ANSWER_X, ANSWER_Y );
UpdateText();
m_textAnswer.LoadFromFont( THEME->GetPathF(m_sName,"answer") );
m_textAnswer.SetName( "Answer" );
SET_XY_AND_ON_COMMAND( m_textAnswer );
UpdateAnswerText();
this->AddChild( &m_textAnswer );
m_In.Load( THEME->GetPathB("ScreenPrompt","in") );
m_sprCursor.Load( THEME->GetPathG(m_sName,"cursor") );
m_sprCursor->SetName( "Cursor" );
ON_COMMAND( m_sprCursor );
this->AddChild( m_sprCursor );
m_iFocusX = 0;
m_iFocusY = (KeyboardRow)0;
// Fill in m_Keys
{
static const char* g_szKeys[NUM_KEYBOARD_CASES][NUM_KEYBOARD_ROWS][MAX_KEYS_PER_ROW+1] =
{
{
{"`","1","2","3","4","5","6","7","8","9","0","-","=",NULL},
{"q","w","e","r","t","y","u","i","o","p","[","]","\\",NULL},
{"a","s","d","f","g","h","j","k","l",";","\"",NULL},
{"z","x","c","v","b","n","m",",",".","/",NULL},
{"Caps","Space","Backsp","Done",NULL}
},
{
{"~","!","@","#","$","%","^","&","*","(",")","_","+",NULL},
{"Q","W","E","R","T","Y","U","I","O","P","{","}","|",NULL},
{"A","S","D","F","G","H","J","K","L",":","'",NULL},
{"Z","X","C","V","B","N","M","<",">","?",NULL},
{"CAPS","Space","Backsp","Done",NULL}
}
};
FOREACH_KeyboardCase( k )
{
FOREACH_KeyboardRow( r )
{
for( int x=0; true; x++ )
{
const char *c=g_szKeys[LOWERCASE][r][x];
if( c == NULL )
break;
m_Keys[k][r].push_back( c );
}
ASSERT_M( m_Keys[k][r].size() == m_Keys[0][r].size(), "uppercase and lowercase sizes don't match" );
}
}
}
// Init keyboard
FOREACH_KeyboardRow( r )
{
vector<BitmapText*> &v = m_textKeyboardChars[r];
const CStringArray &vKeys = m_Keys[LOWERCASE][r];
for( unsigned x=0; x<vKeys.size(); x++ )
{
BitmapText *p = new BitmapText;
p->LoadFromFont( THEME->GetPathF(m_sName,"keyboard") );
p->SetXY( GetButtonX(x), GetButtonY(r) );
v.push_back( p );
this->AddChild( p );
}
}
UpdateKeyboardText();
PositionCursor();
m_In.Load( THEME->GetPathB(m_sName,"in") );
m_In.StartTransitioning();
this->AddChild( &m_In );
m_Out.Load( THEME->GetPathB("ScreenPrompt","out") );
m_Out.Load( THEME->GetPathB(m_sName,"out") );
this->AddChild( &m_Out );
}
void ScreenTextEntry::UpdateText()
ScreenTextEntry::~ScreenTextEntry()
{
for( int i=0; i<NUM_KEYBOARD_ROWS; i++ )
{
FOREACH( BitmapText*, m_textKeyboardChars[i], p )
SAFE_DELETE(*p);
m_textKeyboardChars[i].clear();
}
}
void ScreenTextEntry::UpdateKeyboardText()
{
FOREACH_KeyboardRow( r )
{
vector<BitmapText*> &v = m_textKeyboardChars[r];
const CStringArray &vKeys = m_Keys[LOWERCASE][r];
for( unsigned x=0; x<vKeys.size(); x++ )
{
BitmapText *p = v[x];
p->SetText( vKeys[x] );
}
}
}
void ScreenTextEntry::UpdateAnswerText()
{
CString txt = WStringToCString(m_sAnswer);
if(m_bPassword) {
int len = txt.GetLength();
txt = "";
for(int i=0;i<len;++i)
txt += "*";
if( m_bPassword )
{
int len = txt.GetLength();
txt = "";
for( int i=0; i<len; ++i )
txt += "*";
}
FontCharAliases::ReplaceMarkers(txt);
m_textAnswer.SetText( txt );
}
void ScreenTextEntry::PositionCursor()
{
BitmapText *p = m_textKeyboardChars[m_iFocusY][m_iFocusX];
m_sprCursor->SetXY( p->GetX(), p->GetY() );
}
void ScreenTextEntry::Update( float fDeltaTime )
{
Screen::Update( fDeltaTime );
@@ -106,95 +214,74 @@ void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType ty
if( type != IET_FIRST_PRESS )
return;
int button = DeviceI.button;
if(PREFSMAN->m_bEnableVirtualKeyboard)
if( !MenuI.IsValid() )
{
bool nextChar = false;
wchar_t toAdd = VIRTUALKB.Translate(DeviceI, MenuI, m_sAnswer, &nextChar);
if( toAdd != 0 && toAdd != KEY_BACK && toAdd != KEY_ESC && toAdd != KEY_ENTER )
switch( DeviceI.button )
{
if(!nextChar)
case KEY_ESC:
m_bCancelled = true;
End();
break;
case KEY_ENTER:
case KEY_KP_ENTER:
End();
break;
case KEY_BACK:
if(!m_sAnswer.empty())
m_sAnswer = m_sAnswer.erase( m_sAnswer.size()-1 );
UpdateAnswerText();
break;
default:
char c = DeviceI.ToChar();
bool bHoldingShift =
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT));
// International keyboards often have other keys mapped to shifted keys, and always
// using a US layout is a bit gimped. This is better than nothing though.
if( bHoldingShift )
{
if(!m_sAnswer.empty())
m_sAnswer = m_sAnswer.erase( m_sAnswer.size()-1 );
c = (char)toupper(c);
switch( c )
{
case '`': c='~'; break;
case '1': c='!'; break;
case '2': c='@'; break;
case '3': c='#'; break;
case '4': c='$'; break;
case '5': c='%'; break;
case '6': c='^'; break;
case '7': c='&'; break;
case '8': c='*'; break;
case '9': c='('; break;
case '0': c=')'; break;
case '-': c='_'; break;
case '=': c='+'; break;
case '[': c='{'; break;
case ']': c='}'; break;
case '\\': c='|'; break;
case ';': c=':'; break;
case '\'': c='"'; break;
case ',': c='<'; break;
case '.': c='>'; break;
case '/': c='?'; break;
}
}
m_sAnswer += toAdd;
UpdateText();
return;
}
button = toAdd;
}
switch( button )
{
case KEY_ESC:
m_bCancelled = true;
MenuStart(PLAYER_1);
break;
case KEY_ENTER:
case KEY_KP_ENTER:
MenuStart(PLAYER_1);
break;
case KEY_BACK:
if(!m_sAnswer.empty())
m_sAnswer = m_sAnswer.erase( m_sAnswer.size()-1 );
UpdateText();
break;
default:
char c;
c = DeviceI.ToChar();
bool bHoldingShift =
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT));
// International keyboards often have other keys mapped to shifted keys, and always
// using a US layout is a bit gimped. This is better than nothing though.
if( bHoldingShift )
{
c = (char)toupper(c);
switch( c )
if( c >= ' ' )
{
case '`': c='~'; break;
case '1': c='!'; break;
case '2': c='@'; break;
case '3': c='#'; break;
case '4': c='$'; break;
case '5': c='%'; break;
case '6': c='^'; break;
case '7': c='&'; break;
case '8': c='*'; break;
case '9': c='('; break;
case '0': c=')'; break;
case '-': c='_'; break;
case '=': c='+'; break;
case '[': c='{'; break;
case ']': c='}'; break;
case '\\': c='|'; break;
case ';': c=':'; break;
case '\'': c='"'; break;
case ',': c='<'; break;
case '.': c='>'; break;
case '/': c='?'; break;
m_sAnswer += c;
UpdateAnswerText();
}
break;
}
if( c >= ' ' )
{
m_sAnswer += c;
UpdateText();
}
break;
return; // don't let Screen::Input handle
}
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenTextEntry::HandleScreenMessage( const ScreenMessage SM )
@@ -213,28 +300,63 @@ void ScreenTextEntry::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenTextEntry::MenuLeft( PlayerNumber pn )
void ScreenTextEntry::MoveX( int iDir )
{
m_iFocusX += iDir;
wrap( m_iFocusX, m_Keys[LOWERCASE][m_iFocusY].size() );
PositionCursor();
}
void ScreenTextEntry::MenuRight( PlayerNumber pn )
void ScreenTextEntry::MoveY( int iDir )
{
m_iFocusY = (KeyboardRow)(m_iFocusY + iDir);
wrap( (int&)m_iFocusY, NUM_KEYBOARD_ROWS );
CLAMP( m_iFocusX, 0, (int)m_Keys[LOWERCASE][m_iFocusY].size()-1 );
PositionCursor();
}
void ScreenTextEntry::MenuStart( PlayerNumber pn )
{
if( m_iFocusY == KEYBOARD_ROW_SPECIAL )
{
switch( m_iFocusX )
{
case CAPS:
break;
case SPACEBAR:
m_sAnswer += CStringToWstring( " " );
UpdateAnswerText();
break;
case BACKSPACE:
m_sAnswer.erase( m_sAnswer.end()-1 );
UpdateAnswerText();
break;
case DONE:
End();
break;
default:
break;
}
}
else
{
m_sAnswer += CStringToWstring( m_Keys[LOWERCASE][m_iFocusY][m_iFocusX] );
UpdateAnswerText();
}
}
void ScreenTextEntry::End()
{
m_Out.StartTransitioning( SM_DoneOpeningWipingRight );
m_textQuestion.BeginTweening( 0.2f );
m_textQuestion.SetDiffuse( RageColor(1,1,1,0) );
m_Background->PlayCommand("Off");
m_rectAnswerBox.BeginTweening( 0.2f );
m_rectAnswerBox.SetDiffuse( RageColor(1,1,1,0) );
m_textAnswer.SetEffectNone();
m_textAnswer.BeginTweening( 0.2f );
m_textAnswer.SetDiffuse( RageColor(1,1,1,0) );
OFF_COMMAND( m_textQuestion );
OFF_COMMAND( m_sprAnswerBox );
OFF_COMMAND( m_textAnswer );
OFF_COMMAND( m_sprCursor );
SCREENMAN->PlayStartSound();
@@ -261,7 +383,7 @@ void ScreenTextEntry::MenuStart( PlayerNumber pn )
void ScreenTextEntry::MenuBack( PlayerNumber pn )
{
m_bCancelled = true;
MenuStart(pn);
End();
}
/*
+49 -5
View File
@@ -9,11 +9,35 @@
#include "Quad.h"
#include "RandomSample.h"
#include "BGAnimation.h"
#include "EnumHelper.h"
enum KeyboardRow
{
KEYBOARD_ROW_1,
KEYBOARD_ROW_2,
KEYBOARD_ROW_3,
KEYBOARD_ROW_4,
KEYBOARD_ROW_SPECIAL,
NUM_KEYBOARD_ROWS
};
#define FOREACH_KeyboardRow( i ) FOREACH_ENUM( KeyboardRow, NUM_KEYBOARD_ROWS, i )
enum KeyboardRowSpecialKey
{
CAPS, SPACEBAR, BACKSPACE, DONE
};
enum KeyboardCase
{
LOWERCASE,
UPPERCASE,
NUM_KEYBOARD_CASES
};
#define FOREACH_KeyboardCase( i ) FOREACH_ENUM( KeyboardCase, NUM_KEYBOARD_CASES, i )
class ScreenTextEntry : public Screen
{
public:
ScreenTextEntry( CString sName, CString sQuestion, CString sInitialAnswer, void(*OnOK)(CString sAnswer) = NULL, void(*OnCanel)() = NULL, bool bPassword = false );
~ScreenTextEntry();
virtual void Init();
virtual void Update( float fDeltaTime );
@@ -25,27 +49,47 @@ public:
static bool s_bCancelledLast;
protected:
virtual void MenuLeft( PlayerNumber pn );
virtual void MenuRight( PlayerNumber pn );
void MoveX( int iDir );
void MoveY( int iDir );
void End();
virtual void MenuLeft( PlayerNumber pn ) { MoveX(-1); }
virtual void MenuRight( PlayerNumber pn ) { MoveX(+1); }
virtual void MenuUp( PlayerNumber pn ) { MoveY(-1); }
virtual void MenuDown( PlayerNumber pn ) { MoveY(+1); }
virtual void MenuStart( PlayerNumber pn );
virtual void MenuBack( PlayerNumber pn );
void UpdateText();
void UpdateKeyboardText();
void UpdateAnswerText();
CString m_sQuestion;
bool m_bPassword;
BGAnimation m_Background;
AutoActor m_Background;
BitmapText m_textQuestion;
Quad m_rectAnswerBox;
AutoActor m_sprAnswerBox;
wstring m_sAnswer;
BitmapText m_textAnswer;
void(*m_pOnOK)( CString sAnswer );
void(*m_pOnCancel)();
bool m_bCancelled;
AutoActor m_sprCursor;
int m_iFocusX;
KeyboardRow m_iFocusY;
void PositionCursor();
vector<CString> m_Keys[NUM_KEYBOARD_CASES][NUM_KEYBOARD_ROWS];
vector<BitmapText*> m_textKeyboardChars[NUM_KEYBOARD_ROWS];
Transition m_In;
Transition m_Out;
};
#endif
/*
-8
View File
@@ -3178,14 +3178,6 @@ SOURCE=.\UnlockManager.cpp
SOURCE=.\UnlockManager.h
# End Source File
# Begin Source File
SOURCE=.\VirtualKeyboard.cpp
# End Source File
# Begin Source File
SOURCE=.\VirtualKeyboard.h
# End Source File
# End Group
# Begin Group "Crypto"
-6
View File
@@ -2544,12 +2544,6 @@ cl /Zl /nologo /c verstub.cpp /Fo&quot;$(IntDir)&quot;\
<File
RelativePath="UnlockManager.h">
</File>
<File
RelativePath=".\VirtualKeyboard.cpp">
</File>
<File
RelativePath=".\VirtualKeyboard.h">
</File>
<File
RelativePath="ezsockets.cpp">
</File>
-232
View File
@@ -1,232 +0,0 @@
/*
* Commands are mapped as follows:
* left - delete
* right - move cursor right (with space as default character)
* up/down - change right most character to next/previous character
*/
#include "global.h"
#include "VirtualKeyboard.h"
#include "RageUtil.h"
VirtualKeyboard VIRTUALKB;
VirtualKeyboard::VirtualKeyboard()
{
currentMode = VKMODE_PROFILE;
}
VirtualKeyboard::~VirtualKeyboard()
{
}
void VirtualKeyboard::Reset( VirtualKeyboardMode mode )
{
currentMode = mode;
}
wchar_t VirtualKeyboard::Translate( const DeviceInput& DeviceI, const MenuInput &MenuI, const wstring &cur_string, bool *nextChar )
{
*nextChar = false;
MenuButton button = MenuI.button;
switch( button )
{
case MENU_BUTTON_LEFT: return KEY_BACK;
case MENU_BUTTON_START: return KEY_ENTER;
case MENU_BUTTON_BACK: return KEY_ESC;
}
if(button == MENU_BUTTON_RIGHT)
{
*nextChar = true;
switch( currentMode )
{
case VKMODE_PROFILE: return ' ';
case VKMODE_IP: return '0';
default: FAIL_M( ssprintf("%i", currentMode) );
}
}
else if(button == MENU_BUTTON_UP)
{
if(cur_string.empty())
{
*nextChar = true;
return 'a';
}
else
{
wchar_t c = cur_string[cur_string.size() - 1];
if(c == ' ')
c = 'a';
else if(c == 'z')
c = 'A';
else if(c == 'Z')
c = '0';
else if(c == '9' && currentMode != VKMODE_IP)
c = '!';
else if(c == '9' && currentMode == VKMODE_IP)
c = '.';
else if(c == '.' && currentMode == VKMODE_IP)
c = '0';
else if(c == '/')
c = ':';
else if(c == '@')
c = '[';
else if(c == '`')
c = '{';
else if(c == '~')
c = ' ';
else
c++;
return c;
}
}
else if(button == MENU_BUTTON_DOWN)
{
if(cur_string.empty())
{
*nextChar = true;
return 'z';
}
else
{
wchar_t c = cur_string[cur_string.size() - 1];
if(c == ' ')
c = '~';
else if(c == 'a')
c = ' ';
else if(c == 'A')
c = 'z';
else if(c == '0' && currentMode != VKMODE_IP)
c = 'Z';
else if(c == '0' && currentMode == VKMODE_IP)
c = '.';
else if(c == '.' && currentMode == VKMODE_IP)
c = '9';
else if(c == '!')
c = '9';
else if(c == ':')
c = '/';
else if(c == '[')
c = '@';
else if(c == '{')
c = '`';
else
c--;
return c;
}
}
else
{
// platform specific handlers here
#if defined(XBOX)
int dButton = DeviceI.button;
if(dButton == JOY_1) // A
{
// make a space or .
switch( currentMode )
{
case VKMODE_PROFILE:
{
if(cur_string.empty())
*nextChar = true;
return ' ';
}
case VKMODE_IP:
{
if(!cur_string.empty())
return '.';
else
return 0;
}
}
else if(dButton == JOY_4) // Y
{
// switch to next character type
if(cur_string.empty())
return 0;
int c = cur_string[cur_string.size() - 1];
if(c >= 'a' && c <= 'z')
{
c = toupper(c);
return c;
}
else if(c >= 'A' && c <= 'Z')
{
return '0';
}
else if(c >= '0' && c <= '9' && currentMode != VKMODE_IP)
{
return '!';
}
else if((c >= '!' && c <= '/') || (c >= ':' && c <= '@') ||
(c >= '[' && c <= '`') || (c >= '{' || c <= '~'))
{
return 'a';
}
}
else if(button == JOY_2) // B
{
// switch to previous character type
if(cur_string.empty())
return 0;
int c = cur_string[cur_string.size() - 1];
if(c >= 'a' && c <= 'z')
{
return '!';
}
else if(c >= 'A' && c <= 'Z')
{
return 'a';
}
else if(c >= '0' && c <= '9' && currentMode != VKMODE_IP)
{
return 'A';
}
else if((c >= '!' && c <= '/') || (c >= ':' && c <= '@') ||
(c >= '[' && c <= '`') || (c >= '{' || c <= '~'))
{
return '0';
}
}
#endif
return 0;
}
}
/*
* (c) 2004 Ryan Dortmans
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
-51
View File
@@ -1,51 +0,0 @@
/* VirtualKeyboard - Allows a user to enter text without a keyboard. */
#ifndef VIRTUAL_KEYBOARD_H
#define VIRTUAL_KEYBOARD_H
#include "RageInputDevice.h"
#include "MenuInput.h"
enum VirtualKeyboardMode { VKMODE_PROFILE, VKMODE_IP };
class VirtualKeyboard
{
public:
VirtualKeyboard();
~VirtualKeyboard();
void Reset( VirtualKeyboardMode mode );
wchar_t Translate( const DeviceInput& DeviceI, const MenuInput &MenuI, const wstring &cur_string, bool *nextChar );
protected:
VirtualKeyboardMode currentMode;
};
extern VirtualKeyboard VIRTUALKB;
#endif
/*
* (c) 2004 Ryan Dortmans
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/