Add a virtual keyboard to ScreenTextEntry
This commit is contained in:
@@ -1 +1 @@
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_prompt in normal
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_prompt in instant
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@@ -4398,3 +4398,18 @@ Fallback=ScreenMiniMenu
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[ScreenMiniMenuCourseOptions]
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Fallback=ScreenMiniMenu
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[ScreenTextEntry]
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QuestionX=SCREEN_CENTER_X
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QuestionY=SCREEN_CENTER_Y-150
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QuestionOnCommand=
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QuestionOffCommand=
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AnswerBoxX=SCREEN_CENTER_X
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AnswerBoxY=SCREEN_CENTER_Y-100
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AnswerBoxOnCommand=
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AnswerBoxOffCommand=
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AnswerX=SCREEN_CENTER_X
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AnswerY=SCREEN_CENTER_Y-100
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AnswerOnCommand=
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AnswerOffCommand=
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CursorOnCommand=
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CursorOffCommand=
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@@ -90,8 +90,6 @@ StyleInput.h TimingData.cpp TimingData.h \
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ThemeMetric.h \
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Trail.cpp Trail.h TrailUtil.cpp TrailUtil.h TitleSubstitution.cpp TitleSubstitution.h
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VirtualKeyboard = VirtualKeyboard.cpp VirtualKeyboard.h
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FileTypes = IniFile.cpp IniFile.h \
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MsdFile.cpp MsdFile.h \
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XmlFile.cpp XmlFile.h
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@@ -338,7 +336,6 @@ CryptHelpers.cpp CryptHelpers.h
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main_SOURCES = $(Screens) \
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$(DataStructures) \
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$(VirtualKeyboard) \
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$(FileTypes) \
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$(StepMania) \
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$(Arch) \
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@@ -319,10 +319,7 @@ void PrefsManager::Init()
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m_sMemoryCardProfileSubdir = PRODUCT_NAME;
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m_iProductID = 1;
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m_bEnableVirtualKeyboard = false;
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#if defined(XBOX)
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m_bEnableVirtualKeyboard = true;
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m_bEnableVirtualMemory = true;
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m_iPageFileSize = 384;
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m_iPageSize = 16;
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@@ -532,8 +529,6 @@ void PrefsManager::ReadGlobalPrefsFromIni( const IniFile &ini )
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FixSlashesInPlace(m_sAdditionalSongFolders);
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FixSlashesInPlace(m_sAdditionalFolders);
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ini.GetValue( "Options", "EnableVirtualKeyboard", m_bEnableVirtualKeyboard );
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#if defined(XBOX)
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ini.GetValue( "Options", "EnableVirtualMemory", m_bEnableVirtualMemory );
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ini.GetValue( "Options", "PageFileSize", m_iPageFileSize );
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@@ -766,8 +761,6 @@ void PrefsManager::SaveGlobalPrefsToIni( IniFile &ini ) const
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ini.SetValue( "Options", "AdditionalSongFolders", m_sAdditionalSongFolders);
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ini.SetValue( "Options", "AdditionalFolders", m_sAdditionalFolders);
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ini.SetValue( "Options", "EnableVirtualKeyboard", m_bEnableVirtualKeyboard );
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#if defined(XBOX)
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ini.SetValue( "Options", "EnableVirtualMemory", m_bEnableVirtualMemory );
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ini.SetValue( "Options", "PageFileSize", m_iPageFileSize );
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@@ -278,9 +278,6 @@ public:
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/* Game-specific prefs: */
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CString m_sDefaultModifiers;
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// Virtual keyboard
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bool m_bEnableVirtualKeyboard;
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#if defined(XBOX)
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// Virtual memory preferences
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bool m_bEnableVirtualMemory;
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@@ -194,46 +194,35 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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break;
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case EDIT_MENU_ACTION_COPY:
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case EDIT_MENU_ACTION_AUTOGEN:
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ASSERT( !pSteps );
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ASSERT( pSourceSteps );
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{
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// Yuck. Doing the memory allocation doesn't seem right since
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// Song allocates all of the other Steps.
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pSteps = new Steps;
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switch( action )
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{
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case EDIT_MENU_ACTION_COPY:
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pSteps->CopyFrom( pSourceSteps, st );
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break;
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case EDIT_MENU_ACTION_AUTOGEN:
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pSteps->AutogenFrom( pSourceSteps, st );
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pSteps->DeAutogen();
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break;
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default:
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ASSERT(0);
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}
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pSteps->SetDifficulty( dc ); // override difficulty with the user's choice
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CString sEditName = GetCopyDescription(pSourceSteps);
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pSong->MakeUniqueEditDescription( st, sEditName );
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pSteps->SetDescription( sEditName );
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pSong->AddSteps( pSteps );
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SCREENMAN->PlayStartSound();
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurSteps[0].Set( pSteps );
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}
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break;
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case EDIT_MENU_ACTION_BLANK:
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ASSERT( !pSteps );
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{
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// Yuck. Doing the memory allocation doesn't seem right since
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// Song allocates all of the other Steps.
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pSteps = new Steps;
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pSteps->CreateBlank( st );
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pSteps->SetDifficulty( dc );
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pSteps->SetMeter( 1 );
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CString sEditName = "Blank";
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CString sEditName;
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switch( action )
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{
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case EDIT_MENU_ACTION_COPY:
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ASSERT( pSourceSteps );
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pSteps->CopyFrom( pSourceSteps, st );
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sEditName = GetCopyDescription(pSourceSteps);
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break;
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case EDIT_MENU_ACTION_AUTOGEN:
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ASSERT( pSourceSteps );
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pSteps->AutogenFrom( pSourceSteps, st );
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pSteps->DeAutogen();
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sEditName = GetCopyDescription(pSourceSteps);
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break;
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case EDIT_MENU_ACTION_BLANK:
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pSteps->CreateBlank( st );
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pSteps->SetMeter( 1 );
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sEditName = "Blank";
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break;
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default:
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ASSERT(0);
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}
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pSteps->SetDifficulty( dc ); // override difficulty with the user's choice
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pSong->MakeUniqueEditDescription( st, sEditName );
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pSteps->SetDescription( sEditName );
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pSong->AddSteps( pSteps );
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@@ -262,7 +251,8 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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ASSERT( pSteps );
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SOUND->StopMusic();
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SCREENMAN->PlayStartSound();
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StartTransitioning( SM_GoToNextScreen );
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//StartTransitioning( SM_GoToNextScreen );
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SCREENMAN->TextEntry( SM_None, "Testing", "");
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break;
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case EDIT_MENU_ACTION_DELETE:
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break;
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@@ -8,7 +8,6 @@
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#include "ThemeManager.h"
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#include "ScreenTextEntry.h"
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#include "ScreenManager.h"
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#include "VirtualKeyboard.h"
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#include "Command.h"
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#define TITLEBG_WIDTH THEME->GetMetricF(m_sName,"TitleBGWidth")
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@@ -144,14 +143,15 @@ void ScreenNetRoom::HandleScreenMessage( const ScreenMessage SM )
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}
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break;
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case SM_BackFromRoomName:
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if ( !ScreenTextEntry::s_bCancelledLast ) {
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if ( !ScreenTextEntry::s_bCancelledLast )
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{
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m_newRoomName = ScreenTextEntry::s_sLastAnswer;
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VIRTUALKB.Reset(VKMODE_PROFILE); // allow all characters
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SCREENMAN->TextEntry( SM_BackFromRoomDesc, "Enter Room Description:", "");
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}
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break;
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case SM_BackFromRoomDesc:
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if ( !ScreenTextEntry::s_bCancelledLast ) {
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if ( !ScreenTextEntry::s_bCancelledLast )
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{
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m_newRoomDesc = ScreenTextEntry::s_sLastAnswer;
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CreateNewRoom( m_newRoomName, m_newRoomDesc);
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}
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@@ -192,7 +192,6 @@ void ScreenNetRoom::MenuStart( PlayerNumber pn )
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}
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break;
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case SelectMakeRoom:
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VIRTUALKB.Reset(VKMODE_PROFILE); // allow all characters
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SCREENMAN->TextEntry( SM_BackFromRoomName, "Enter Room Name:", "");
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break;
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};
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@@ -11,7 +11,6 @@
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#include "ScreenTextEntry.h"
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#include "ScreenPrompt.h"
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#include "NetworkSyncServer.h"
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#include "VirtualKeyboard.h"
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enum {
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PO_CONNECTION,
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@@ -123,10 +122,10 @@ void ScreenNetworkOptions::MenuStart( PlayerNumber pn, const InputEventType type
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case PO_CONNECTION:
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if ( !NSMAN->useSMserver )
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{
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VIRTUALKB.Reset(VKMODE_IP);
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SCREENMAN->TextEntry( SM_DoneConnecting, "Enter a Network Address\n127.0.0.1 to connect to yourself", g_sLastServer );
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}
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else {
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else
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{
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NSMAN->CloseConnection();
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SCREENMAN->SystemMessage("Disconnected from server.");
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UpdateConnectStatus( );
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@@ -138,7 +137,6 @@ void ScreenNetworkOptions::MenuStart( PlayerNumber pn, const InputEventType type
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case NO_START_SERVER:
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if (!NSMAN->isLanServer)
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{
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VIRTUALKB.Reset(VKMODE_PROFILE);
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SCREENMAN->TextEntry( SM_ServerNameEnter, "Enter a server name...", "", NULL );
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}
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break;
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@@ -11,7 +11,6 @@
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#include "RageFile.h"
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#include "ScreenTextEntry.h"
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#include "ScreenManager.h"
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#include "VirtualKeyboard.h"
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#include <cstdlib>
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#define EXISTINGBG_WIDTH THEME->GetMetricF(m_sName,"PackagesBGWidth")
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@@ -165,14 +164,9 @@ void ScreenPackages::MenuStart( PlayerNumber pn )
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if ( m_iDLorLST == 1 )
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{
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if ( m_iLinksPos == 0 )
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{
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VIRTUALKB.Reset(VKMODE_PROFILE); // allow all characters
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SCREENMAN->TextEntry( SM_BackFromURL, "Enter URL:", "http://" );
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}
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else
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{
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EnterURL( m_Links[m_iLinksPos] );
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}
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}
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ScreenWithMenuElements::MenuStart( pn );
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}
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@@ -8,7 +8,6 @@
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#include "ScreenManager.h"
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#include "ScreenTextEntry.h"
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#include "ScreenPrompt.h"
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#include "VirtualKeyboard.h"
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#include "GameState.h"
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@@ -197,9 +196,6 @@ void ScreenProfileOptions::MenuStart( PlayerNumber pn, const InputEventType type
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switch( GetCurrentRow() )
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{
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case PO_CREATE_NEW:
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VIRTUALKB.Reset(VKMODE_PROFILE); // set the xbox virtual keyboard to profile mode
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SCREENMAN->TextEntry( SM_DoneCreating, "Enter a profile name", "", NULL );
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break;
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case PO_DELETE_:
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@@ -9,7 +9,6 @@
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#include "ScreenManager.h"
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#include "ScreenTextEntry.h"
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#include "ScreenPrompt.h"
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#include "VirtualKeyboard.h"
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#include "GameState.h"
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#include "NetworkSyncManager.h"
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#include "ScreenTextEntry.h"
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+241
-119
@@ -8,16 +8,22 @@
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#include "ThemeManager.h"
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#include "FontCharAliases.h"
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#include "ScreenDimensions.h"
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#include "VirtualKeyboard.h"
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#include "ActorUtil.h"
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#define QUESTION_X (SCREEN_CENTER_X)
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#define QUESTION_Y (SCREEN_CENTER_Y - 60)
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const SPECIAL_KEY_WIDTH = 3; // special keys are 3x as wide as normal keys
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#define ANSWER_X (SCREEN_CENTER_X)
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#define ANSWER_Y (SCREEN_CENTER_Y + 120)
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#define ANSWER_WIDTH (440)
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#define ANSWER_HEIGHT (30)
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const int MAX_KEYS_PER_ROW = 13;
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float GetButtonX( int x )
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{
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return roundf( SCALE( x, 0, MAX_KEYS_PER_ROW-1, SCREEN_LEFT+100, SCREEN_RIGHT-100 ) );
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}
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float GetButtonY( KeyboardRow r )
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{
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return roundf( SCALE( r, 0, NUM_KEYBOARD_ROWS-1, SCREEN_CENTER_Y, SCREEN_BOTTOM-100 ) );
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}
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CString ScreenTextEntry::s_sLastAnswer = "";
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bool ScreenTextEntry::s_bCancelledLast = false;
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@@ -34,13 +40,15 @@ bool ScreenTextEntry::s_bCancelledLast = false;
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ScreenTextEntry::ScreenTextEntry( CString sClassName, CString sQuestion, CString sInitialAnswer, void(*OnOK)(CString sAnswer), void(*OnCancel)(), bool bPassword ) :
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Screen( sClassName )
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{
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m_sName = "ScreenTextEntry";
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m_bIsTransparent = true; // draw screens below us
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m_bPassword = bPassword;
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m_pOnOK = OnOK;
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m_pOnCancel = OnCancel;
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m_sAnswer = CStringToWstring(sInitialAnswer);
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m_sAnswer = CStringToWstring( sInitialAnswer );
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m_bCancelled = false;
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m_sQuestion = sQuestion;
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@@ -48,46 +56,146 @@ ScreenTextEntry::ScreenTextEntry( CString sClassName, CString sQuestion, CString
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void ScreenTextEntry::Init()
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{
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m_Background.LoadFromAniDir( THEME->GetPathB("ScreenPrompt","background") );
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this->AddChild( &m_Background );
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m_Background.Load( THEME->GetPathB(m_sName,"background") );
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m_Background->SetDrawOrder( DRAW_ORDER_BEFORE_EVERYTHING );
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this->AddChild( m_Background );
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m_Background->PlayCommand( "On" );
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m_textQuestion.LoadFromFont( THEME->GetPathF("Common","normal") );
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m_textQuestion.LoadFromFont( THEME->GetPathF(m_sName,"question") );
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m_textQuestion.SetName( "Question" );
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m_textQuestion.SetText( m_sQuestion );
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m_textQuestion.SetXY( QUESTION_X, QUESTION_Y );
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SET_XY_AND_ON_COMMAND( m_textQuestion );
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this->AddChild( &m_textQuestion );
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m_rectAnswerBox.SetDiffuse( RageColor(0.5f,0.5f,1.0f,0.7f) );
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m_rectAnswerBox.SetXY( ANSWER_X, ANSWER_Y );
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m_rectAnswerBox.SetZoomX( ANSWER_WIDTH );
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m_rectAnswerBox.SetZoomY( ANSWER_HEIGHT );
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this->AddChild( &m_rectAnswerBox );
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m_sprAnswerBox.Load( THEME->GetPathG(m_sName,"AnswerBox") );
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m_sprAnswerBox->SetName( "AnswerBox" );
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SET_XY_AND_ON_COMMAND( m_sprAnswerBox );
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this->AddChild( m_sprAnswerBox );
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m_textAnswer.LoadFromFont( THEME->GetPathF("Common","title") );
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m_textAnswer.SetXY( ANSWER_X, ANSWER_Y );
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UpdateText();
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m_textAnswer.LoadFromFont( THEME->GetPathF(m_sName,"answer") );
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m_textAnswer.SetName( "Answer" );
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SET_XY_AND_ON_COMMAND( m_textAnswer );
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UpdateAnswerText();
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this->AddChild( &m_textAnswer );
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m_In.Load( THEME->GetPathB("ScreenPrompt","in") );
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m_sprCursor.Load( THEME->GetPathG(m_sName,"cursor") );
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m_sprCursor->SetName( "Cursor" );
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ON_COMMAND( m_sprCursor );
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this->AddChild( m_sprCursor );
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m_iFocusX = 0;
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m_iFocusY = (KeyboardRow)0;
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// Fill in m_Keys
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{
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static const char* g_szKeys[NUM_KEYBOARD_CASES][NUM_KEYBOARD_ROWS][MAX_KEYS_PER_ROW+1] =
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{
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{
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{"`","1","2","3","4","5","6","7","8","9","0","-","=",NULL},
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{"q","w","e","r","t","y","u","i","o","p","[","]","\\",NULL},
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{"a","s","d","f","g","h","j","k","l",";","\"",NULL},
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{"z","x","c","v","b","n","m",",",".","/",NULL},
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{"Caps","Space","Backsp","Done",NULL}
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},
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{
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{"~","!","@","#","$","%","^","&","*","(",")","_","+",NULL},
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{"Q","W","E","R","T","Y","U","I","O","P","{","}","|",NULL},
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{"A","S","D","F","G","H","J","K","L",":","'",NULL},
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{"Z","X","C","V","B","N","M","<",">","?",NULL},
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{"CAPS","Space","Backsp","Done",NULL}
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}
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};
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FOREACH_KeyboardCase( k )
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{
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FOREACH_KeyboardRow( r )
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{
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for( int x=0; true; x++ )
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{
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const char *c=g_szKeys[LOWERCASE][r][x];
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if( c == NULL )
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break;
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m_Keys[k][r].push_back( c );
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}
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ASSERT_M( m_Keys[k][r].size() == m_Keys[0][r].size(), "uppercase and lowercase sizes don't match" );
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}
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}
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}
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// Init keyboard
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FOREACH_KeyboardRow( r )
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{
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vector<BitmapText*> &v = m_textKeyboardChars[r];
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const CStringArray &vKeys = m_Keys[LOWERCASE][r];
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for( unsigned x=0; x<vKeys.size(); x++ )
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{
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BitmapText *p = new BitmapText;
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p->LoadFromFont( THEME->GetPathF(m_sName,"keyboard") );
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p->SetXY( GetButtonX(x), GetButtonY(r) );
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v.push_back( p );
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this->AddChild( p );
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}
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}
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UpdateKeyboardText();
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PositionCursor();
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m_In.Load( THEME->GetPathB(m_sName,"in") );
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m_In.StartTransitioning();
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this->AddChild( &m_In );
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m_Out.Load( THEME->GetPathB("ScreenPrompt","out") );
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m_Out.Load( THEME->GetPathB(m_sName,"out") );
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this->AddChild( &m_Out );
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}
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void ScreenTextEntry::UpdateText()
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ScreenTextEntry::~ScreenTextEntry()
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{
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for( int i=0; i<NUM_KEYBOARD_ROWS; i++ )
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{
|
||||
FOREACH( BitmapText*, m_textKeyboardChars[i], p )
|
||||
SAFE_DELETE(*p);
|
||||
m_textKeyboardChars[i].clear();
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenTextEntry::UpdateKeyboardText()
|
||||
{
|
||||
FOREACH_KeyboardRow( r )
|
||||
{
|
||||
vector<BitmapText*> &v = m_textKeyboardChars[r];
|
||||
const CStringArray &vKeys = m_Keys[LOWERCASE][r];
|
||||
for( unsigned x=0; x<vKeys.size(); x++ )
|
||||
{
|
||||
BitmapText *p = v[x];
|
||||
p->SetText( vKeys[x] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenTextEntry::UpdateAnswerText()
|
||||
{
|
||||
CString txt = WStringToCString(m_sAnswer);
|
||||
if(m_bPassword) {
|
||||
int len = txt.GetLength();
|
||||
txt = "";
|
||||
for(int i=0;i<len;++i)
|
||||
txt += "*";
|
||||
if( m_bPassword )
|
||||
{
|
||||
int len = txt.GetLength();
|
||||
txt = "";
|
||||
for( int i=0; i<len; ++i )
|
||||
txt += "*";
|
||||
}
|
||||
FontCharAliases::ReplaceMarkers(txt);
|
||||
m_textAnswer.SetText( txt );
|
||||
}
|
||||
|
||||
void ScreenTextEntry::PositionCursor()
|
||||
{
|
||||
BitmapText *p = m_textKeyboardChars[m_iFocusY][m_iFocusX];
|
||||
m_sprCursor->SetXY( p->GetX(), p->GetY() );
|
||||
}
|
||||
|
||||
void ScreenTextEntry::Update( float fDeltaTime )
|
||||
{
|
||||
Screen::Update( fDeltaTime );
|
||||
@@ -106,95 +214,74 @@ void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType ty
|
||||
if( type != IET_FIRST_PRESS )
|
||||
return;
|
||||
|
||||
int button = DeviceI.button;
|
||||
|
||||
if(PREFSMAN->m_bEnableVirtualKeyboard)
|
||||
if( !MenuI.IsValid() )
|
||||
{
|
||||
bool nextChar = false;
|
||||
|
||||
wchar_t toAdd = VIRTUALKB.Translate(DeviceI, MenuI, m_sAnswer, &nextChar);
|
||||
|
||||
if( toAdd != 0 && toAdd != KEY_BACK && toAdd != KEY_ESC && toAdd != KEY_ENTER )
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
if(!nextChar)
|
||||
case KEY_ESC:
|
||||
m_bCancelled = true;
|
||||
End();
|
||||
break;
|
||||
case KEY_ENTER:
|
||||
case KEY_KP_ENTER:
|
||||
End();
|
||||
break;
|
||||
case KEY_BACK:
|
||||
if(!m_sAnswer.empty())
|
||||
m_sAnswer = m_sAnswer.erase( m_sAnswer.size()-1 );
|
||||
UpdateAnswerText();
|
||||
break;
|
||||
default:
|
||||
char c = DeviceI.ToChar();
|
||||
|
||||
bool bHoldingShift =
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT));
|
||||
|
||||
// International keyboards often have other keys mapped to shifted keys, and always
|
||||
// using a US layout is a bit gimped. This is better than nothing though.
|
||||
if( bHoldingShift )
|
||||
{
|
||||
if(!m_sAnswer.empty())
|
||||
m_sAnswer = m_sAnswer.erase( m_sAnswer.size()-1 );
|
||||
c = (char)toupper(c);
|
||||
|
||||
switch( c )
|
||||
{
|
||||
case '`': c='~'; break;
|
||||
case '1': c='!'; break;
|
||||
case '2': c='@'; break;
|
||||
case '3': c='#'; break;
|
||||
case '4': c='$'; break;
|
||||
case '5': c='%'; break;
|
||||
case '6': c='^'; break;
|
||||
case '7': c='&'; break;
|
||||
case '8': c='*'; break;
|
||||
case '9': c='('; break;
|
||||
case '0': c=')'; break;
|
||||
case '-': c='_'; break;
|
||||
case '=': c='+'; break;
|
||||
case '[': c='{'; break;
|
||||
case ']': c='}'; break;
|
||||
case '\\': c='|'; break;
|
||||
case ';': c=':'; break;
|
||||
case '\'': c='"'; break;
|
||||
case ',': c='<'; break;
|
||||
case '.': c='>'; break;
|
||||
case '/': c='?'; break;
|
||||
}
|
||||
}
|
||||
|
||||
m_sAnswer += toAdd;
|
||||
|
||||
UpdateText();
|
||||
return;
|
||||
}
|
||||
|
||||
button = toAdd;
|
||||
}
|
||||
|
||||
|
||||
switch( button )
|
||||
{
|
||||
case KEY_ESC:
|
||||
m_bCancelled = true;
|
||||
MenuStart(PLAYER_1);
|
||||
break;
|
||||
case KEY_ENTER:
|
||||
case KEY_KP_ENTER:
|
||||
MenuStart(PLAYER_1);
|
||||
break;
|
||||
case KEY_BACK:
|
||||
if(!m_sAnswer.empty())
|
||||
m_sAnswer = m_sAnswer.erase( m_sAnswer.size()-1 );
|
||||
UpdateText();
|
||||
break;
|
||||
default:
|
||||
char c;
|
||||
|
||||
c = DeviceI.ToChar();
|
||||
|
||||
bool bHoldingShift =
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT));
|
||||
|
||||
// International keyboards often have other keys mapped to shifted keys, and always
|
||||
// using a US layout is a bit gimped. This is better than nothing though.
|
||||
if( bHoldingShift )
|
||||
{
|
||||
c = (char)toupper(c);
|
||||
|
||||
switch( c )
|
||||
if( c >= ' ' )
|
||||
{
|
||||
case '`': c='~'; break;
|
||||
case '1': c='!'; break;
|
||||
case '2': c='@'; break;
|
||||
case '3': c='#'; break;
|
||||
case '4': c='$'; break;
|
||||
case '5': c='%'; break;
|
||||
case '6': c='^'; break;
|
||||
case '7': c='&'; break;
|
||||
case '8': c='*'; break;
|
||||
case '9': c='('; break;
|
||||
case '0': c=')'; break;
|
||||
case '-': c='_'; break;
|
||||
case '=': c='+'; break;
|
||||
case '[': c='{'; break;
|
||||
case ']': c='}'; break;
|
||||
case '\\': c='|'; break;
|
||||
case ';': c=':'; break;
|
||||
case '\'': c='"'; break;
|
||||
case ',': c='<'; break;
|
||||
case '.': c='>'; break;
|
||||
case '/': c='?'; break;
|
||||
m_sAnswer += c;
|
||||
UpdateAnswerText();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if( c >= ' ' )
|
||||
{
|
||||
m_sAnswer += c;
|
||||
UpdateText();
|
||||
}
|
||||
break;
|
||||
return; // don't let Screen::Input handle
|
||||
}
|
||||
|
||||
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
|
||||
}
|
||||
|
||||
void ScreenTextEntry::HandleScreenMessage( const ScreenMessage SM )
|
||||
@@ -213,28 +300,63 @@ void ScreenTextEntry::HandleScreenMessage( const ScreenMessage SM )
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenTextEntry::MenuLeft( PlayerNumber pn )
|
||||
void ScreenTextEntry::MoveX( int iDir )
|
||||
{
|
||||
m_iFocusX += iDir;
|
||||
wrap( m_iFocusX, m_Keys[LOWERCASE][m_iFocusY].size() );
|
||||
|
||||
PositionCursor();
|
||||
}
|
||||
|
||||
void ScreenTextEntry::MenuRight( PlayerNumber pn )
|
||||
void ScreenTextEntry::MoveY( int iDir )
|
||||
{
|
||||
m_iFocusY = (KeyboardRow)(m_iFocusY + iDir);
|
||||
wrap( (int&)m_iFocusY, NUM_KEYBOARD_ROWS );
|
||||
CLAMP( m_iFocusX, 0, (int)m_Keys[LOWERCASE][m_iFocusY].size()-1 );
|
||||
|
||||
PositionCursor();
|
||||
}
|
||||
|
||||
void ScreenTextEntry::MenuStart( PlayerNumber pn )
|
||||
{
|
||||
if( m_iFocusY == KEYBOARD_ROW_SPECIAL )
|
||||
{
|
||||
switch( m_iFocusX )
|
||||
{
|
||||
case CAPS:
|
||||
break;
|
||||
case SPACEBAR:
|
||||
m_sAnswer += CStringToWstring( " " );
|
||||
UpdateAnswerText();
|
||||
break;
|
||||
case BACKSPACE:
|
||||
m_sAnswer.erase( m_sAnswer.end()-1 );
|
||||
UpdateAnswerText();
|
||||
break;
|
||||
case DONE:
|
||||
End();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sAnswer += CStringToWstring( m_Keys[LOWERCASE][m_iFocusY][m_iFocusX] );
|
||||
UpdateAnswerText();
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenTextEntry::End()
|
||||
{
|
||||
m_Out.StartTransitioning( SM_DoneOpeningWipingRight );
|
||||
|
||||
m_textQuestion.BeginTweening( 0.2f );
|
||||
m_textQuestion.SetDiffuse( RageColor(1,1,1,0) );
|
||||
m_Background->PlayCommand("Off");
|
||||
|
||||
m_rectAnswerBox.BeginTweening( 0.2f );
|
||||
m_rectAnswerBox.SetDiffuse( RageColor(1,1,1,0) );
|
||||
|
||||
m_textAnswer.SetEffectNone();
|
||||
|
||||
m_textAnswer.BeginTweening( 0.2f );
|
||||
m_textAnswer.SetDiffuse( RageColor(1,1,1,0) );
|
||||
OFF_COMMAND( m_textQuestion );
|
||||
OFF_COMMAND( m_sprAnswerBox );
|
||||
OFF_COMMAND( m_textAnswer );
|
||||
OFF_COMMAND( m_sprCursor );
|
||||
|
||||
SCREENMAN->PlayStartSound();
|
||||
|
||||
@@ -261,7 +383,7 @@ void ScreenTextEntry::MenuStart( PlayerNumber pn )
|
||||
void ScreenTextEntry::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
m_bCancelled = true;
|
||||
MenuStart(pn);
|
||||
End();
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -9,11 +9,35 @@
|
||||
#include "Quad.h"
|
||||
#include "RandomSample.h"
|
||||
#include "BGAnimation.h"
|
||||
#include "EnumHelper.h"
|
||||
|
||||
enum KeyboardRow
|
||||
{
|
||||
KEYBOARD_ROW_1,
|
||||
KEYBOARD_ROW_2,
|
||||
KEYBOARD_ROW_3,
|
||||
KEYBOARD_ROW_4,
|
||||
KEYBOARD_ROW_SPECIAL,
|
||||
NUM_KEYBOARD_ROWS
|
||||
};
|
||||
#define FOREACH_KeyboardRow( i ) FOREACH_ENUM( KeyboardRow, NUM_KEYBOARD_ROWS, i )
|
||||
enum KeyboardRowSpecialKey
|
||||
{
|
||||
CAPS, SPACEBAR, BACKSPACE, DONE
|
||||
};
|
||||
enum KeyboardCase
|
||||
{
|
||||
LOWERCASE,
|
||||
UPPERCASE,
|
||||
NUM_KEYBOARD_CASES
|
||||
};
|
||||
#define FOREACH_KeyboardCase( i ) FOREACH_ENUM( KeyboardCase, NUM_KEYBOARD_CASES, i )
|
||||
|
||||
class ScreenTextEntry : public Screen
|
||||
{
|
||||
public:
|
||||
ScreenTextEntry( CString sName, CString sQuestion, CString sInitialAnswer, void(*OnOK)(CString sAnswer) = NULL, void(*OnCanel)() = NULL, bool bPassword = false );
|
||||
~ScreenTextEntry();
|
||||
virtual void Init();
|
||||
|
||||
virtual void Update( float fDeltaTime );
|
||||
@@ -25,27 +49,47 @@ public:
|
||||
static bool s_bCancelledLast;
|
||||
|
||||
protected:
|
||||
virtual void MenuLeft( PlayerNumber pn );
|
||||
virtual void MenuRight( PlayerNumber pn );
|
||||
void MoveX( int iDir );
|
||||
void MoveY( int iDir );
|
||||
|
||||
void End();
|
||||
|
||||
virtual void MenuLeft( PlayerNumber pn ) { MoveX(-1); }
|
||||
virtual void MenuRight( PlayerNumber pn ) { MoveX(+1); }
|
||||
virtual void MenuUp( PlayerNumber pn ) { MoveY(-1); }
|
||||
virtual void MenuDown( PlayerNumber pn ) { MoveY(+1); }
|
||||
virtual void MenuStart( PlayerNumber pn );
|
||||
virtual void MenuBack( PlayerNumber pn );
|
||||
|
||||
void UpdateText();
|
||||
void UpdateKeyboardText();
|
||||
void UpdateAnswerText();
|
||||
|
||||
CString m_sQuestion;
|
||||
bool m_bPassword;
|
||||
BGAnimation m_Background;
|
||||
AutoActor m_Background;
|
||||
BitmapText m_textQuestion;
|
||||
Quad m_rectAnswerBox;
|
||||
AutoActor m_sprAnswerBox;
|
||||
wstring m_sAnswer;
|
||||
BitmapText m_textAnswer;
|
||||
void(*m_pOnOK)( CString sAnswer );
|
||||
void(*m_pOnCancel)();
|
||||
bool m_bCancelled;
|
||||
|
||||
AutoActor m_sprCursor;
|
||||
|
||||
int m_iFocusX;
|
||||
KeyboardRow m_iFocusY;
|
||||
|
||||
void PositionCursor();
|
||||
|
||||
vector<CString> m_Keys[NUM_KEYBOARD_CASES][NUM_KEYBOARD_ROWS];
|
||||
vector<BitmapText*> m_textKeyboardChars[NUM_KEYBOARD_ROWS];
|
||||
|
||||
Transition m_In;
|
||||
Transition m_Out;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
|
||||
@@ -3178,14 +3178,6 @@ SOURCE=.\UnlockManager.cpp
|
||||
|
||||
SOURCE=.\UnlockManager.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\VirtualKeyboard.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\VirtualKeyboard.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Crypto"
|
||||
|
||||
|
||||
@@ -2544,12 +2544,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
|
||||
<File
|
||||
RelativePath="UnlockManager.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\VirtualKeyboard.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\VirtualKeyboard.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ezsockets.cpp">
|
||||
</File>
|
||||
|
||||
@@ -1,232 +0,0 @@
|
||||
/*
|
||||
* Commands are mapped as follows:
|
||||
* left - delete
|
||||
* right - move cursor right (with space as default character)
|
||||
* up/down - change right most character to next/previous character
|
||||
*/
|
||||
|
||||
#include "global.h"
|
||||
#include "VirtualKeyboard.h"
|
||||
#include "RageUtil.h"
|
||||
|
||||
VirtualKeyboard VIRTUALKB;
|
||||
|
||||
VirtualKeyboard::VirtualKeyboard()
|
||||
{
|
||||
currentMode = VKMODE_PROFILE;
|
||||
}
|
||||
|
||||
VirtualKeyboard::~VirtualKeyboard()
|
||||
{
|
||||
}
|
||||
|
||||
void VirtualKeyboard::Reset( VirtualKeyboardMode mode )
|
||||
{
|
||||
currentMode = mode;
|
||||
}
|
||||
|
||||
wchar_t VirtualKeyboard::Translate( const DeviceInput& DeviceI, const MenuInput &MenuI, const wstring &cur_string, bool *nextChar )
|
||||
{
|
||||
*nextChar = false;
|
||||
MenuButton button = MenuI.button;
|
||||
|
||||
switch( button )
|
||||
{
|
||||
case MENU_BUTTON_LEFT: return KEY_BACK;
|
||||
case MENU_BUTTON_START: return KEY_ENTER;
|
||||
case MENU_BUTTON_BACK: return KEY_ESC;
|
||||
}
|
||||
|
||||
if(button == MENU_BUTTON_RIGHT)
|
||||
{
|
||||
*nextChar = true;
|
||||
switch( currentMode )
|
||||
{
|
||||
case VKMODE_PROFILE: return ' ';
|
||||
case VKMODE_IP: return '0';
|
||||
default: FAIL_M( ssprintf("%i", currentMode) );
|
||||
}
|
||||
}
|
||||
else if(button == MENU_BUTTON_UP)
|
||||
{
|
||||
if(cur_string.empty())
|
||||
{
|
||||
*nextChar = true;
|
||||
return 'a';
|
||||
}
|
||||
else
|
||||
{
|
||||
wchar_t c = cur_string[cur_string.size() - 1];
|
||||
|
||||
if(c == ' ')
|
||||
c = 'a';
|
||||
else if(c == 'z')
|
||||
c = 'A';
|
||||
else if(c == 'Z')
|
||||
c = '0';
|
||||
else if(c == '9' && currentMode != VKMODE_IP)
|
||||
c = '!';
|
||||
else if(c == '9' && currentMode == VKMODE_IP)
|
||||
c = '.';
|
||||
else if(c == '.' && currentMode == VKMODE_IP)
|
||||
c = '0';
|
||||
else if(c == '/')
|
||||
c = ':';
|
||||
else if(c == '@')
|
||||
c = '[';
|
||||
else if(c == '`')
|
||||
c = '{';
|
||||
else if(c == '~')
|
||||
c = ' ';
|
||||
else
|
||||
c++;
|
||||
|
||||
return c;
|
||||
}
|
||||
}
|
||||
else if(button == MENU_BUTTON_DOWN)
|
||||
{
|
||||
if(cur_string.empty())
|
||||
{
|
||||
*nextChar = true;
|
||||
return 'z';
|
||||
}
|
||||
else
|
||||
{
|
||||
wchar_t c = cur_string[cur_string.size() - 1];
|
||||
|
||||
if(c == ' ')
|
||||
c = '~';
|
||||
else if(c == 'a')
|
||||
c = ' ';
|
||||
else if(c == 'A')
|
||||
c = 'z';
|
||||
else if(c == '0' && currentMode != VKMODE_IP)
|
||||
c = 'Z';
|
||||
else if(c == '0' && currentMode == VKMODE_IP)
|
||||
c = '.';
|
||||
else if(c == '.' && currentMode == VKMODE_IP)
|
||||
c = '9';
|
||||
else if(c == '!')
|
||||
c = '9';
|
||||
else if(c == ':')
|
||||
c = '/';
|
||||
else if(c == '[')
|
||||
c = '@';
|
||||
else if(c == '{')
|
||||
c = '`';
|
||||
else
|
||||
c--;
|
||||
|
||||
return c;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// platform specific handlers here
|
||||
#if defined(XBOX)
|
||||
int dButton = DeviceI.button;
|
||||
|
||||
if(dButton == JOY_1) // A
|
||||
{
|
||||
// make a space or .
|
||||
|
||||
switch( currentMode )
|
||||
{
|
||||
case VKMODE_PROFILE:
|
||||
{
|
||||
if(cur_string.empty())
|
||||
*nextChar = true;
|
||||
|
||||
return ' ';
|
||||
}
|
||||
case VKMODE_IP:
|
||||
{
|
||||
if(!cur_string.empty())
|
||||
return '.';
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
else if(dButton == JOY_4) // Y
|
||||
{
|
||||
// switch to next character type
|
||||
if(cur_string.empty())
|
||||
return 0;
|
||||
|
||||
int c = cur_string[cur_string.size() - 1];
|
||||
|
||||
if(c >= 'a' && c <= 'z')
|
||||
{
|
||||
c = toupper(c);
|
||||
return c;
|
||||
}
|
||||
else if(c >= 'A' && c <= 'Z')
|
||||
{
|
||||
return '0';
|
||||
}
|
||||
else if(c >= '0' && c <= '9' && currentMode != VKMODE_IP)
|
||||
{
|
||||
return '!';
|
||||
}
|
||||
else if((c >= '!' && c <= '/') || (c >= ':' && c <= '@') ||
|
||||
(c >= '[' && c <= '`') || (c >= '{' || c <= '~'))
|
||||
{
|
||||
return 'a';
|
||||
}
|
||||
}
|
||||
else if(button == JOY_2) // B
|
||||
{
|
||||
// switch to previous character type
|
||||
if(cur_string.empty())
|
||||
return 0;
|
||||
|
||||
int c = cur_string[cur_string.size() - 1];
|
||||
|
||||
if(c >= 'a' && c <= 'z')
|
||||
{
|
||||
return '!';
|
||||
}
|
||||
else if(c >= 'A' && c <= 'Z')
|
||||
{
|
||||
return 'a';
|
||||
}
|
||||
else if(c >= '0' && c <= '9' && currentMode != VKMODE_IP)
|
||||
{
|
||||
return 'A';
|
||||
}
|
||||
else if((c >= '!' && c <= '/') || (c >= ':' && c <= '@') ||
|
||||
(c >= '[' && c <= '`') || (c >= '{' || c <= '~'))
|
||||
{
|
||||
return '0';
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* (c) 2004 Ryan Dortmans
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
@@ -1,51 +0,0 @@
|
||||
/* VirtualKeyboard - Allows a user to enter text without a keyboard. */
|
||||
|
||||
#ifndef VIRTUAL_KEYBOARD_H
|
||||
#define VIRTUAL_KEYBOARD_H
|
||||
|
||||
#include "RageInputDevice.h"
|
||||
#include "MenuInput.h"
|
||||
|
||||
enum VirtualKeyboardMode { VKMODE_PROFILE, VKMODE_IP };
|
||||
|
||||
class VirtualKeyboard
|
||||
{
|
||||
public:
|
||||
VirtualKeyboard();
|
||||
~VirtualKeyboard();
|
||||
|
||||
void Reset( VirtualKeyboardMode mode );
|
||||
wchar_t Translate( const DeviceInput& DeviceI, const MenuInput &MenuI, const wstring &cur_string, bool *nextChar );
|
||||
|
||||
protected:
|
||||
VirtualKeyboardMode currentMode;
|
||||
};
|
||||
|
||||
extern VirtualKeyboard VIRTUALKB;
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* (c) 2004 Ryan Dortmans
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
Reference in New Issue
Block a user