Add a virtual keyboard to ScreenTextEntry

This commit is contained in:
Chris Danford
2005-03-22 20:15:24 +00:00
parent 17278e956f
commit 96852c234c
17 changed files with 340 additions and 493 deletions
+2 -4
View File
@@ -11,7 +11,6 @@
#include "ScreenTextEntry.h"
#include "ScreenPrompt.h"
#include "NetworkSyncServer.h"
#include "VirtualKeyboard.h"
enum {
PO_CONNECTION,
@@ -123,10 +122,10 @@ void ScreenNetworkOptions::MenuStart( PlayerNumber pn, const InputEventType type
case PO_CONNECTION:
if ( !NSMAN->useSMserver )
{
VIRTUALKB.Reset(VKMODE_IP);
SCREENMAN->TextEntry( SM_DoneConnecting, "Enter a Network Address\n127.0.0.1 to connect to yourself", g_sLastServer );
}
else {
else
{
NSMAN->CloseConnection();
SCREENMAN->SystemMessage("Disconnected from server.");
UpdateConnectStatus( );
@@ -138,7 +137,6 @@ void ScreenNetworkOptions::MenuStart( PlayerNumber pn, const InputEventType type
case NO_START_SERVER:
if (!NSMAN->isLanServer)
{
VIRTUALKB.Reset(VKMODE_PROFILE);
SCREENMAN->TextEntry( SM_ServerNameEnter, "Enter a server name...", "", NULL );
}
break;