theme updates, made a few things faster; makes the game look far smoother than most people realize.
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@@ -17,7 +17,7 @@ t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(diffuse,ModeIconColors[gc:GetName()];diffusealpha,0);
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GainFocusCommand=cmd(stoptweening;linear,0.125;diffusealpha,1);
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LoseFocusCommand=cmd(stoptweening;linear,0.125;diffusealpha,0);
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OffFocusedCommand=cmd(finishtweening;glow,Color("White");decelerate,1.5;glow,Color("Invisible"));
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OffFocusedCommand=cmd(finishtweening;glow,Color("White");decelerate,1;glow,Color("Invisible"));
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};
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};
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-- Emblem Frame
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@@ -29,14 +29,14 @@ t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(x,2;y,2;diffuse,Color("Black");diffusealpha,0;zoom,0.75);
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GainFocusCommand=cmd(stoptweening;stopeffect;smooth,0.125;diffusealpha,0;zoom,1;decelerate,0.25;diffusealpha,0.5;pulse;effecttiming,0.75,0.125,0.125,0.75;effectmagnitude,0.95,1,1;);
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LoseFocusCommand=cmd(stoptweening;stopeffect;smooth,0.25;diffusealpha,0;zoom,0.75;);
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OffFocusedCommand=cmd(finishtweening;stopeffect;glow,ModeIconColors[gc:GetName()];decelerate,1.75;rotationy,360*1;);
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OffFocusedCommand=cmd(finishtweening;stopeffect;glow,ModeIconColors[gc:GetName()];decelerate,1;rotationy,360*2;);
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};
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-- Main Emblem
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LoadActor( gc:GetName() ) .. {
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InitCommand=cmd(diffusealpha,0;zoom,0.75);
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GainFocusCommand=cmd(stoptweening;stopeffect;smooth,0.125;diffusealpha,1;zoom,1;glow,Color("White");decelerate,0.25;glow,Color("Invisible");pulse;effecttiming,0.75,0.125,0.125,0.75;effectmagnitude,0.95,1,1;);
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LoseFocusCommand=cmd(stoptweening;stopeffect;smooth,0.25;diffusealpha,0;zoom,0.75;glow,Color("Invisible"));
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OffFocusedCommand=cmd(finishtweening;stopeffect;glow,ModeIconColors[gc:GetName()];decelerate,1.75;rotationy,360*1;glow,Color("Invisible"));
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OffFocusedCommand=cmd(finishtweening;stopeffect;glow,ModeIconColors[gc:GetName()];decelerate,1;rotationy,360*2;glow,Color("Invisible"));
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};
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};
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-- Text Frame
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