handle &aliases; in .actor text
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@@ -16,6 +16,7 @@
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#include "RageTextureManager.h"
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#include "SongManager.h"
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#include "Course.h"
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#include "FontCharAliases.h"
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#include "arch/Dialog/Dialog.h"
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@@ -80,6 +81,9 @@ Actor* LoadFromActorFile( const CString& sAniDir, const XNode& layer )
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text.Replace( "::", "\n" );
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alttext.Replace( "::", "\n" );
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FontCharAliases::ReplaceMarkers( text );
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FontCharAliases::ReplaceMarkers( alttext );
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BitmapText* pBitmapText = new BitmapText;
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pBitmapText->LoadFromFont( THEME->GetPathToF( sFile ) );
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