Disable the sound menu for now; it doesn't do anything useful at the moment.
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@@ -36,7 +36,7 @@ enum {
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OM_GAMEPLAY,
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OM_GRAPHIC,
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OM_MACHINE,
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OM_SOUND,
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// OM_SOUND,
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NUM_OPTIONS_MENU_LINES
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};
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@@ -50,7 +50,7 @@ OptionRow g_OptionsMenuLines[NUM_OPTIONS_MENU_LINES] = {
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OptionRow( "", "Gameplay Options" ),
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OptionRow( "", "Graphic Options" ),
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OptionRow( "", "Machine Options" ),
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OptionRow( "", "Sound Options" ),
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// OptionRow( "", "Sound Options" ),
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};
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ScreenOptionsMenu::ScreenOptionsMenu() :
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@@ -106,7 +106,7 @@ void ScreenOptionsMenu::GoToNextState()
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case OM_GRAPHIC: SCREENMAN->SetNewScreen("ScreenGraphicOptions"); break;
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case OM_INPUT: SCREENMAN->SetNewScreen("ScreenInputOptions"); break;
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case OM_MACHINE: SCREENMAN->SetNewScreen("ScreenMachineOptions"); break;
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case OM_SOUND: SCREENMAN->SetNewScreen("ScreenSoundOptions"); break;
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// case OM_SOUND: SCREENMAN->SetNewScreen("ScreenSoundOptions"); break;
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default: // Exit
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SCREENMAN->SetNewScreen("ScreenTitleMenu");
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}
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