static
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@@ -8,18 +8,16 @@
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#include "RageUtil.h"
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#include "RageSoundManager.h"
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#include "SDL.h"
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/* samples */
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const int channels = 2;
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const int bytes_per_frame = channels*2; /* 16-bit */
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const int samplerate = 44100;
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const int buffersize = 1024*4; /* in frames */
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static const int channels = 2;
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static const int bytes_per_frame = channels*2; /* 16-bit */
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static const int samplerate = 44100;
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static const int buffersize = 1024*4; /* in frames */
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/* We'll fill the buffer in chunks this big. This should evenly divide the
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* buffer size. */
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const int num_chunks = 8;
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const int chunksize = buffersize / num_chunks;
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static const int num_chunks = 8;
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static const int chunksize = buffersize / num_chunks;
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int RageSound_DSound_Software::MixerThread_start(void *p)
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{
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