debugging
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@@ -100,11 +100,6 @@ void ScreenNameEntryTraditional::BeginScreen()
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vector<GameState::RankingFeat> aFeats;
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vector<GameState::RankingFeat> aFeats;
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GAMESTATE->GetRankingFeats( pn, aFeats );
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GAMESTATE->GetRankingFeats( pn, aFeats );
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m_bEnteringName[pn] = aFeats.size()>0;
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m_bEnteringName[pn] = aFeats.size()>0;
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for( int i = 0; i < (int) aFeats.size(); ++i )
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{
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LOG->Trace( "%i: %i: %s",
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pn, i, aFeats[i].Feat.c_str() );
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}
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m_bFinalized[pn] = !m_bEnteringName[pn];
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m_bFinalized[pn] = !m_bEnteringName[pn];
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}
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}
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