Replaced every use of lua_call with RunScriptOnStack. Modified RunScriptOnStack to report an error to log and system message using a passed in context string. Modified every use of RunScriptOnStack to avoid crashing so that the reported error can be seen.
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@@ -502,7 +502,8 @@ void UnlockManager::Load()
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current.PushSelf( L );
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// call function with 1 argument and 0 results
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lua_call( L, 1, 0 );
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RString error= "Lua error in command: ";
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LuaHelpers::RunScriptOnStack(L, error, 1, 0, true);
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if( current.m_bRoulette )
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m_RouletteCodes.insert( current.m_sEntryID );
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