allow loading profile without loading edits
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@@ -438,7 +438,7 @@ void GameState::BeginGame()
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MEMCARDMAN->UnlockCard( pn );
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}
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void GameState::LoadProfiles()
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void GameState::LoadProfiles( bool bLoadEdits )
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{
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/* Unlock any cards that we might want to load. */
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FOREACH_HumanPlayer( pn )
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@@ -457,7 +457,7 @@ void GameState::LoadProfiles()
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continue;
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MEMCARDMAN->MountCard( pn );
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PROFILEMAN->LoadFirstAvailableProfile( pn ); // load full profile
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PROFILEMAN->LoadFirstAvailableProfile( pn, bLoadEdits ); // load full profile
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MEMCARDMAN->UnmountCard( pn );
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LoadCurrentSettingsFromProfile( pn );
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