const fixes

This commit is contained in:
Glenn Maynard
2004-02-22 21:25:22 +00:00
parent 06a3aea227
commit 95edf1db8a
3 changed files with 20 additions and 19 deletions
+2 -2
View File
@@ -119,7 +119,7 @@ ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName )
DisplayedSong = UNLOCKMAN->m_SongEntries[i-1].m_sSongName;
DisplayedSong.MakeUpper();
UnlockEntry *pSong = UNLOCKMAN->FindLockEntry(DisplayedSong);
const UnlockEntry *pSong = UNLOCKMAN->FindLockEntry(DisplayedSong);
if ( pSong == NULL ) // no such song
continue;
@@ -247,7 +247,7 @@ ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName )
}
DisplayedSong.MakeUpper();
UnlockEntry *pSong = UNLOCKMAN->FindLockEntry(DisplayedSong);
const UnlockEntry *pSong = UNLOCKMAN->FindLockEntry(DisplayedSong);
if (pSong->m_pSong == NULL)
continue;
+8 -8
View File
@@ -55,24 +55,24 @@ void UnlockSystem::UnlockSong( const Song *song )
UnlockCode( p->m_iCode );
}
bool UnlockSystem::CourseIsLocked( const Course *course )
bool UnlockSystem::CourseIsLocked( const Course *course ) const
{
if( !PREFSMAN->m_bUseUnlockSystem )
return false;
UnlockEntry *p = FindCourse( course );
const UnlockEntry *p = FindCourse( course );
if( p == NULL )
return false;
return p->IsLocked();
}
bool UnlockSystem::SongIsLocked( const Song *song )
bool UnlockSystem::SongIsLocked( const Song *song ) const
{
if( !PREFSMAN->m_bUseUnlockSystem )
return false;
UnlockEntry *p = FindSong( song );
const UnlockEntry *p = FindSong( song );
if( p == NULL )
return false;
@@ -80,7 +80,7 @@ bool UnlockSystem::SongIsLocked( const Song *song )
}
/* Return true if the song is available in roulette (overriding #SELECTABLE). */
bool UnlockSystem::SongIsRoulette( const Song *song )
bool UnlockSystem::SongIsRoulette( const Song *song ) const
{
if( !PREFSMAN->m_bUseUnlockSystem )
return false;
@@ -96,7 +96,7 @@ bool UnlockSystem::SongIsRoulette( const Song *song )
return true;
}
UnlockEntry *UnlockSystem::FindLockEntry( CString songname )
const UnlockEntry *UnlockSystem::FindLockEntry( CString songname ) const
{
for( unsigned i = 0; i < m_SongEntries.size(); i++ )
if( !songname.CompareNoCase(m_SongEntries[i].m_sSongName) )
@@ -105,7 +105,7 @@ UnlockEntry *UnlockSystem::FindLockEntry( CString songname )
return NULL;
}
UnlockEntry *UnlockSystem::FindSong( const Song *pSong )
const UnlockEntry *UnlockSystem::FindSong( const Song *pSong ) const
{
for( unsigned i = 0; i < m_SongEntries.size(); i++ )
if( m_SongEntries[i].m_pSong == pSong )
@@ -114,7 +114,7 @@ UnlockEntry *UnlockSystem::FindSong( const Song *pSong )
return NULL;
}
UnlockEntry *UnlockSystem::FindCourse( const Course *pCourse )
const UnlockEntry *UnlockSystem::FindCourse( const Course *pCourse ) const
{
for(unsigned i = 0; i < m_SongEntries.size(); i++)
if (m_SongEntries[i].m_pCourse== pCourse )
+10 -9
View File
@@ -65,33 +65,34 @@ public:
float SongPointsUntilNextUnlock() const { return PointsUntilNextUnlock(UNLOCK_SONG_POINTS); }
// Used on select screens:
bool SongIsLocked( const Song *song );
bool SongIsRoulette( const Song *song );
bool CourseIsLocked( const Course *course );
bool SongIsLocked( const Song *song ) const;
bool SongIsRoulette( const Song *song ) const;
bool CourseIsLocked( const Course *course ) const;
// Gets number of unlocks for title screen
int GetNumUnlocks() const;
void UpdateSongs();
const UnlockEntry *FindLockEntry( CString lockname ) const;
void GetPoints( const Profile *pProfile, float fScores[NUM_UNLOCK_TYPES] ) const;
void UnlockCode( int num );
// unlocks the song's code
void UnlockSong( const Song *song );
UnlockEntry *FindLockEntry( CString lockname );
// All locked songs are stored here
vector<UnlockEntry> m_SongEntries;
void GetPoints( const Profile *pProfile, float fScores[NUM_UNLOCK_TYPES] ) const;
// If global song or course points change, call to update
void UpdateSongs();
private:
// read unlocks
bool Load();
UnlockEntry *FindSong( const Song *pSong );
UnlockEntry *FindCourse( const Course *pCourse );
const UnlockEntry *FindSong( const Song *pSong ) const;
const UnlockEntry *FindCourse( const Course *pCourse ) const;
set<int> m_RouletteCodes; // "codes" which are available in roulette and which unlock if rouletted
};