diff --git a/Themes/default/Graphics/ScreenTitleMenu logo/_ball.png b/Themes/default/Graphics/ScreenTitleMenu logo/_ball.png deleted file mode 100644 index 1f00664b2e..0000000000 Binary files a/Themes/default/Graphics/ScreenTitleMenu logo/_ball.png and /dev/null differ diff --git a/Themes/default/Graphics/ScreenTitleMenu logo/_logo.png b/Themes/default/Graphics/ScreenTitleMenu logo/_logo.png new file mode 100644 index 0000000000..fdd95379f3 Binary files /dev/null and b/Themes/default/Graphics/ScreenTitleMenu logo/_logo.png differ diff --git a/Themes/default/Graphics/ScreenTitleMenu logo/default.lua b/Themes/default/Graphics/ScreenTitleMenu logo/default.lua index 116fd80709..c44247f181 100644 --- a/Themes/default/Graphics/ScreenTitleMenu logo/default.lua +++ b/Themes/default/Graphics/ScreenTitleMenu logo/default.lua @@ -2,8 +2,8 @@ -- It should be noted that additional commands on the ActorFrame as a whole for -- this file are in metrics.ini ([ScreenTitleMenu] ShowLogo, etc.) local t = Def.ActorFrame{ -- [BGAnimation] - LoadActor("_ball"); -- [Layer1] Type=0 File=_ball.png - LoadActor("_ball")..{ -- [Layer2] Type=0 File=_ball.png + LoadActor("_logo"); -- [Layer1] Type=0 File=_ball.png + LoadActor("_logo")..{ -- [Layer2] Type=0 File=_ball.png }; --[[LoadActor("_text")..{ -- [Layer3] Type=0 File=_text.png InitCommand=cmd(y,48;hide_if,GAMESTATE:GetMultiplayer()); -- Command=y,48