SetCurrentStyle()

This commit is contained in:
Glenn Maynard
2006-09-30 22:25:16 +00:00
parent d84d69edbc
commit 95c768b6e5
2 changed files with 5 additions and 5 deletions
+4 -4
View File
@@ -540,7 +540,7 @@ void Player::Update( float fDeltaTime )
ASSERT( m_pPlayerState );
// TODO: Remove use of PlayerNumber.
GameInput GameI = GAMESTATE->m_pCurStyle->StyleInputToGameInput( col, m_pPlayerState->m_PlayerNumber );
GameInput GameI = GAMESTATE->GetCurrentStyle()->StyleInputToGameInput( col, m_pPlayerState->m_PlayerNumber );
bool bIsHoldingButton = INPUTMAPPER->IsBeingPressed( GameI );
// TODO: Make this work for non-human-controlled players
@@ -619,7 +619,7 @@ void Player::Update( float fDeltaTime )
}
else
{
GameInput GameI = GAMESTATE->m_pCurStyle->StyleInputToGameInput( iTrack, pn );
GameInput GameI = GAMESTATE->GetCurrentStyle()->StyleInputToGameInput( iTrack, pn );
bIsHoldingButton = INPUTMAPPER->IsBeingPressed( GameI, m_pPlayerState->m_mp );
}
@@ -1006,7 +1006,7 @@ void Player::Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRele
int iNumTracksHeld = 0;
for( int t=0; t<m_NoteData.GetNumTracks(); t++ )
{
GameInput GameI = GAMESTATE->m_pCurStyle->StyleInputToGameInput( t, pn );
GameInput GameI = GAMESTATE->GetCurrentStyle()->StyleInputToGameInput( t, pn );
const float fSecsHeld = INPUTMAPPER->GetSecsHeld( GameI );
if( fSecsHeld > 0 && fSecsHeld < JUMP_WINDOW_SECONDS )
iNumTracksHeld++;
@@ -1486,7 +1486,7 @@ void Player::CrossedMineRow( int iNoteRow, const RageTimer &now )
// TODO: Remove use of PlayerNumber.
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
GameInput GameI = GAMESTATE->m_pCurStyle->StyleInputToGameInput( t, pn );
GameInput GameI = GAMESTATE->GetCurrentStyle()->StyleInputToGameInput( t, pn );
if( PREFSMAN->m_fPadStickSeconds > 0 )
{
float fSecsHeld = INPUTMAPPER->GetSecsHeld( GameI, m_pPlayerState->m_mp );
+1 -1
View File
@@ -140,7 +140,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional()
GAMESTATE->m_bSideIsJoined[PLAYER_2] = true;
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
GAMESTATE->m_pCurStyle.Set( GAMEMAN->GameAndStringToStyle( GAMEMAN->GetDefaultGame(),"versus") );
GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle( GAMEMAN->GetDefaultGame(),"versus") );
StageStats ss;
for( int z = 0; z < 3; ++z )
{