fix some STestMode + preloading

This commit is contained in:
Glenn Maynard
2008-03-18 16:32:55 +00:00
parent 9030c1c63a
commit 95b1ddda5a
5 changed files with 8 additions and 18 deletions
+4 -9
View File
@@ -78,13 +78,15 @@ static const int NUM_SHOWN_RADAR_CATEGORIES = 5;
AutoScreenMessage( SM_PlayCheer )
REGISTER_SCREEN_CLASS( ScreenEvaluation );
ScreenEvaluation::ScreenEvaluation()
void ScreenEvaluation::Init()
{
LOG->Trace( "ScreenEvaluation::Init()" );
//
// debugging
//
if( PREFSMAN->m_bScreenTestMode )
if( PREFSMAN->m_bScreenTestMode && CommonMetrics::INITIAL_SCREEN == m_sName )
{
PROFILEMAN->LoadFirstAvailableProfile(PLAYER_1);
PROFILEMAN->LoadFirstAvailableProfile(PLAYER_2);
@@ -125,7 +127,6 @@ ScreenEvaluation::ScreenEvaluation()
ss.m_player[p].m_vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
ss.m_player[p].m_iStepsPlayed = 1;
PO_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fScrollSpeed, 2.0f );
PO_GROUP_CALL( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, ChooseRandomModifiers );
}
@@ -174,12 +175,6 @@ ScreenEvaluation::ScreenEvaluation()
ss.m_player[p].m_fLifeRemainingSeconds = randomf( 90, 580 );
}
}
}
void ScreenEvaluation::Init()
{
LOG->Trace( "ScreenEvaluation::Init()" );
m_pStageStats = &STATSMAN->m_vPlayedStageStats.back();