fix some STestMode + preloading
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@@ -78,13 +78,15 @@ static const int NUM_SHOWN_RADAR_CATEGORIES = 5;
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AutoScreenMessage( SM_PlayCheer )
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REGISTER_SCREEN_CLASS( ScreenEvaluation );
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ScreenEvaluation::ScreenEvaluation()
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void ScreenEvaluation::Init()
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{
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LOG->Trace( "ScreenEvaluation::Init()" );
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//
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// debugging
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//
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if( PREFSMAN->m_bScreenTestMode )
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if( PREFSMAN->m_bScreenTestMode && CommonMetrics::INITIAL_SCREEN == m_sName )
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{
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PROFILEMAN->LoadFirstAvailableProfile(PLAYER_1);
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PROFILEMAN->LoadFirstAvailableProfile(PLAYER_2);
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@@ -125,7 +127,6 @@ ScreenEvaluation::ScreenEvaluation()
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ss.m_player[p].m_vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
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ss.m_player[p].m_iStepsPlayed = 1;
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PO_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fScrollSpeed, 2.0f );
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PO_GROUP_CALL( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, ChooseRandomModifiers );
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}
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@@ -174,12 +175,6 @@ ScreenEvaluation::ScreenEvaluation()
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ss.m_player[p].m_fLifeRemainingSeconds = randomf( 90, 580 );
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}
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}
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}
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void ScreenEvaluation::Init()
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{
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LOG->Trace( "ScreenEvaluation::Init()" );
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m_pStageStats = &STATSMAN->m_vPlayedStageStats.back();
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