send normals if texture gen is on
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@@ -1199,7 +1199,11 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
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// will save some effort transforming these values.
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GLboolean bLighting;
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glGetBooleanv( GL_LIGHTING, &bLighting );
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if( bLighting )
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GLboolean bTextureGenS;
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glGetBooleanv( GL_TEXTURE_GEN_S, &bLighting );
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GLboolean bTextureGenT;
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glGetBooleanv( GL_TEXTURE_GEN_T, &bLighting );
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if( bLighting || bTextureGenS || bTextureGenT )
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{
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glEnableClientState(GL_NORMAL_ARRAY);
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GLExt::glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nNormals );
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