diff --git a/stepmania/src/OptionsList.cpp b/stepmania/src/OptionsList.cpp index f1185ec0b5..ea40460653 100644 --- a/stepmania/src/OptionsList.cpp +++ b/stepmania/src/OptionsList.cpp @@ -280,6 +280,10 @@ void OptionsList::Input( const InputEventPlus &input ) --m_iMenuStackSelection; wrap( m_iMenuStackSelection, pHandler->m_Def.m_vsChoices.size()+1 ); // +1 for exit row PositionCursor(); + + Message msg("OptionsListLeft"); + msg.SetParam( "Player", input.pn ); + MESSAGEMAN->Broadcast( msg ); } else if( input.MenuI == MENU_BUTTON_RIGHT ) { @@ -294,11 +298,15 @@ void OptionsList::Input( const InputEventPlus &input ) ++m_iMenuStackSelection; wrap( m_iMenuStackSelection, pHandler->m_Def.m_vsChoices.size()+1 ); // +1 for exit row PositionCursor(); + + Message msg("OptionsListRight"); + msg.SetParam( "Player", input.pn ); + MESSAGEMAN->Broadcast( msg ); } else if( input.MenuI == MENU_BUTTON_START ) { - LOG->Trace( "X5" ); - Start(); + LOG->Trace( "X5" ); + Start( input.pn ); } } @@ -415,7 +423,7 @@ void OptionsList::Push( RString sDest ) SwitchToCurrentRow(); } -bool OptionsList::Start() +bool OptionsList::Start( PlayerNumber pn ) { const OptionRowHandler *pHandler = GetCurrentHandler(); const RString &sCurrentRow = m_asMenuStack.back(); @@ -463,6 +471,10 @@ bool OptionsList::Start() PositionCursor(); } + Message msg("OptionsListStart"); + msg.SetParam( "Player", pn ); + MESSAGEMAN->Broadcast( msg ); + return false; } diff --git a/stepmania/src/OptionsList.h b/stepmania/src/OptionsList.h index cdbaf12534..28315f5769 100644 --- a/stepmania/src/OptionsList.h +++ b/stepmania/src/OptionsList.h @@ -18,8 +18,6 @@ public: void PositionCursor( Actor *pCursor, int iSelection ); - void Up(); - void Down(); void Start(); private: @@ -49,7 +47,7 @@ public: void Input( const InputEventPlus &input ); bool IsOpened() const { return m_asMenuStack.size() > 0; } - bool Start(); /* return true if the last menu was popped in response to this press */ + bool Start( PlayerNumber pn ); /* return true if the last menu was popped in response to this press */ private: void SwitchMenu( int iDir ); diff --git a/stepmania/src/ScreenSelectMusic.cpp b/stepmania/src/ScreenSelectMusic.cpp index 336e99659a..c88ee26044 100644 --- a/stepmania/src/ScreenSelectMusic.cpp +++ b/stepmania/src/ScreenSelectMusic.cpp @@ -390,7 +390,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input ) CloseOptionsList( pn ); return; case GAME_BUTTON_START: - if( m_OptionsList[pn].Start() ) + if( m_OptionsList[pn].Start(pn) ) CloseOptionsList( pn ); return; case GAME_BUTTON_MENULEFT: @@ -1194,7 +1194,7 @@ void ScreenSelectMusic::AfterMusicChange() void ScreenSelectMusic::OpenOptionsList( PlayerNumber pn ) { m_OptionsList[pn].Open(); - Message msg("OptionsOpened"); + Message msg("OptionsListOpened"); msg.SetParam( "Player", pn ); MESSAGEMAN->Broadcast( msg ); } @@ -1202,7 +1202,7 @@ void ScreenSelectMusic::OpenOptionsList( PlayerNumber pn ) void ScreenSelectMusic::CloseOptionsList( PlayerNumber pn ) { m_OptionsList[pn].Close(); - Message msg("OptionsClosed"); + Message msg("OptionsListClosed"); msg.SetParam( "Player", pn ); MESSAGEMAN->Broadcast( msg ); }