add "success/try again" looping logic to lesson mode
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@@ -3,13 +3,15 @@
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#include "RageLog.h"
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#include "GameState.h"
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#include "PrefsManager.h"
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#include "StatsManager.h"
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REGISTER_SCREEN_CLASS( ScreenGameplayLesson );
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ScreenGameplayLesson::ScreenGameplayLesson( CString sName ) : ScreenGameplayNormal( sName )
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{
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LOG->Trace( "ScreenGameplayLesson::ScreenGameplayLesson()" );
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m_iCurrentLessonPageIndex = 0;
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m_iCurrentPageIndex = 0;
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m_Try = Try_1;
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}
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void ScreenGameplayLesson::Init()
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@@ -27,16 +29,16 @@ void ScreenGameplayLesson::Init()
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m_DancingState = STATE_DANCING;
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// Load lessons
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// Load pages
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Song *pSong = GAMESTATE->m_pCurSong;
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CString sDir = pSong->GetSongDir();
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vector<CString> vs;
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GetDirListing( sDir+"Page*", vs, true, true );
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m_vLessonPages.resize( vs.size() );
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m_vPages.resize( vs.size() );
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FOREACH( CString, vs, s )
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{
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int i = s - vs.begin();
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AutoActor &aa = m_vLessonPages[i];
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AutoActor &aa = m_vPages[i];
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LUA->SetGlobal( "PageIndex", i );
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@@ -46,28 +48,44 @@ void ScreenGameplayLesson::Init()
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LUA->UnsetGlobal( "NumPages" );
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aa->SetDrawOrder( DRAW_ORDER_OVERLAY );
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aa->SetDrawOrder( DRAW_ORDER_OVERLAY+1 );
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this->AddChild( aa );
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}
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this->SortByDrawOrder();
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// Show the first lesson page
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if( !m_vLessonPages.empty() )
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if( !m_vPages.empty() )
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{
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AutoActor &aa = m_vLessonPages[0];
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aa->PlayCommand( "Show" );
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AutoActor &aa = m_vPages[0];
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}
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FOREACH( AutoActor, m_vLessonPages, aa )
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FOREACH( AutoActor, m_vPages, aa )
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{
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bool bIsFirst = aa == m_vPages.begin();
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(*aa)->PlayCommand( bIsFirst ? "Show" : "Hide" );
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(*aa)->PlayCommand( "On" );
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}
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// load Try graphics
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for( int i=0; i<NUM_Try; i++ )
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{
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CString s = ssprintf("Try%d",i+1);
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m_sprTry[i].Load( THEME->GetPathB(m_sName,s) );
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m_sprTry[i]->PlayCommand( "Hide" );
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m_sprTry[i]->SetDrawOrder( DRAW_ORDER_OVERLAY+1 );
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this->AddChild( m_sprTry[i] );
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}
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this->SortByDrawOrder();
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}
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void ScreenGameplayLesson::Input( const InputEventPlus &input )
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{
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//LOG->Trace( "ScreenGameplayLesson::Input()" );
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if( m_iCurrentLessonPageIndex != -1 )
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if( m_iCurrentPageIndex != -1 )
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{
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// show a lesson page
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Screen::Input( input );
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@@ -83,16 +101,37 @@ void ScreenGameplayLesson::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_NotesEnded )
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{
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bool bShowingAPage = m_iCurrentLessonPageIndex != -1;
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bool bShowingAPage = m_iCurrentPageIndex != -1;
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// While showing a page, loop the music.
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if( bShowingAPage )
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{
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// reload and loop
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ResetAndRestartCurrentSong();
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}
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else
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{
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// show finish message if passed, loop if failed
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bool bCleared = false; // TODO
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bool bAnyTriesLeft = m_Try + 1 < NUM_Try;
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if( bCleared )
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{
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this->HandleScreenMessage( SM_LeaveGameplay );
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}
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else if( bAnyTriesLeft )
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{
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ResetAndRestartCurrentSong();
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m_sprTry[m_Try]->PlayCommand( "Hide" );
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m_Try = (Try)(m_Try+1);
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m_sprTry[m_Try]->PlayCommand( "Show" );
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}
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else
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{
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m_sprTry[m_Try]->PlayCommand( "Hide" );
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this->HandleScreenMessage( SM_BeginFailed );
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}
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}
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return; // handled
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}
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ScreenGameplay::HandleScreenMessage( SM );
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@@ -100,41 +139,51 @@ void ScreenGameplayLesson::HandleScreenMessage( const ScreenMessage SM )
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void ScreenGameplayLesson::MenuStart( PlayerNumber pn )
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{
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if( m_iCurrentLessonPageIndex == -1 )
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if( m_iCurrentPageIndex == -1 )
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return;
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ChangeLessonPage( +1 );
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}
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void ScreenGameplayLesson::MenuBack( PlayerNumber pn )
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{
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if( m_iCurrentLessonPageIndex == -1 )
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if( m_iCurrentPageIndex == -1 )
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return;
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ChangeLessonPage( -1 );
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}
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void ScreenGameplayLesson::ChangeLessonPage( int iDir )
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{
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if( m_iCurrentLessonPageIndex + iDir < 0 )
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if( m_iCurrentPageIndex + iDir < 0 )
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{
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// don't change
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return;
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}
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else if( m_iCurrentLessonPageIndex + iDir >= m_vLessonPages.size() )
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else if( m_iCurrentPageIndex + iDir >= m_vPages.size() )
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{
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// dismissed the last page. Proceed to the "your turn" portion.
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FOREACH( AutoActor, m_vLessonPages, aa )
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(*aa)->PlayCommand( "Off" );
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m_vPages[m_iCurrentPageIndex]->PlayCommand( "Hide" );
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m_iCurrentPageIndex = -1;
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m_sprTry[m_Try]->PlayCommand( "Show" );
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m_iCurrentLessonPageIndex = -1;
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ResetAndRestartCurrentSong();
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MESSAGEMAN->Broadcast( Message_LessonYourTurn );
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}
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else
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{
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m_vLessonPages[m_iCurrentLessonPageIndex]->PlayCommand( "Hide" );
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m_iCurrentLessonPageIndex += iDir;
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m_vLessonPages[m_iCurrentLessonPageIndex]->PlayCommand( "Show" );
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m_vPages[m_iCurrentPageIndex]->PlayCommand( "Hide" );
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m_iCurrentPageIndex += iDir;
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m_vPages[m_iCurrentPageIndex]->PlayCommand( "Show" );
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}
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}
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void ScreenGameplayLesson::ResetAndRestartCurrentSong()
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{
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STATSMAN->m_CurStageStats.m_player[PLAYER_1].ResetScoreForLesson();
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m_pSoundMusic->Stop();
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ReloadCurrentSong();
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StartPlayingSong( 2, 0 );
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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