diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 0ff541d3c5..752d892f92 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -415,13 +415,6 @@ void ScreenGameplay::Init() } } - m_textSongTitle.LoadFromFont( THEME->GetPathF(m_sName,"song title") ); - m_textSongTitle.SetShadowLength( 0 ); - m_textSongTitle.SetName( "SongTitle" ); - SET_XY( m_textSongTitle ); - this->AddChild( &m_textSongTitle ); - - m_MaxCombo.LoadFromFont( THEME->GetPathF(m_sName,"max combo") ); m_MaxCombo.SetName( "MaxCombo" ); SET_XY( m_MaxCombo ); @@ -984,8 +977,6 @@ void ScreenGameplay::LoadNextSong() m_AutoKeysounds.FinishLoading(); m_pSoundMusic = m_AutoKeysounds.GetSound(); - m_textSongTitle.SetText( GAMESTATE->m_pCurSong->m_sMainTitle ); - const bool bReverse[NUM_PLAYERS] = { GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.m_fScrolls[PlayerOptions::SCROLL_REVERSE] == 1, @@ -2385,7 +2376,6 @@ void ScreenGameplay::TweenOnScreen() ON_COMMAND( m_sprStageFrame ); ON_COMMAND( m_textSongOptions ); ON_COMMAND( m_sprScoreFrame ); - ON_COMMAND( m_textSongTitle ); ON_COMMAND( m_BPMDisplay ); ON_COMMAND( m_MaxCombo ); @@ -2425,7 +2415,6 @@ void ScreenGameplay::TweenOffScreen() OFF_COMMAND( m_sprStageFrame ); OFF_COMMAND( m_textSongOptions ); OFF_COMMAND( m_sprScoreFrame ); - OFF_COMMAND( m_textSongTitle ); OFF_COMMAND( m_BPMDisplay ); OFF_COMMAND( m_MaxCombo ); diff --git a/stepmania/src/ScreenGameplay.h b/stepmania/src/ScreenGameplay.h index 11ea0fce51..640f60772f 100644 --- a/stepmania/src/ScreenGameplay.h +++ b/stepmania/src/ScreenGameplay.h @@ -132,7 +132,6 @@ protected: AutoActor m_Overlay; BitmapText m_textSurviveTime; // used in extra stage - BitmapText m_textSongTitle; Player m_Player[NUM_PLAYERS];