Clear the steps from Player 1 when deleting them in ScreenEditMenu.
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@@ -81,6 +81,7 @@ void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
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Song* pSong = GAMESTATE->m_pCurSong;
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Steps* pStepsToDelete = GAMESTATE->m_pCurSteps[PLAYER_1];
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GAMESTATE->m_pCurSteps[PLAYER_1].Set(NULL);
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bool bSaveSong = !pStepsToDelete->WasLoadedFromProfile();
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pSong->DeleteSteps( pStepsToDelete );
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SONGMAN->Invalidate( pSong );
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