fix crash if menu timer expires while on song section
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@@ -1016,7 +1016,7 @@ void ScreenSelectMusic::AfterStepsOrTrailChange( const vector<PlayerNumber> &vpn
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m_textHighScore[pn].SetText( ssprintf("%*i", NUM_SCORE_DIGITS, iScore) );
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m_textHighScore[pn].SetText( ssprintf("%*i", NUM_SCORE_DIGITS, iScore) );
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}
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}
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else
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else if( GAMESTATE->m_pCurCourse )
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{
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{
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CLAMP( m_iSelection[pn], 0, m_vpTrails.size()-1 );
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CLAMP( m_iSelection[pn], 0, m_vpTrails.size()-1 );
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