new Header system using BitmapText for easier localization
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@@ -0,0 +1,21 @@
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local Text = ...
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assert( Text );
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return Def.ActorFrame{
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-- main header background
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LoadActor(THEME:GetPathB("","_frame 3x1"), "headers", SCREEN_WIDTH/2.5);
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-- text
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LoadFont("", "_zeroesthree") ..{
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Text=THEME:GetString( 'Headers', Text );
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InitCommand=cmd(horizalign,left;shadowlength,0;x,-128);
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OnCommand=cmd(linear,0.25;diffusealpha,1);
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OffCommand=cmd(linear,0.25;diffusealpha,0);
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};
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-- timer background
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LoadActor(THEME:GetPathB("","_frame 3x1"), "headers", 48)..{
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--InitCommand=cmd( x,SCREEN_CENTER_X+(SCREEN_WIDTH/5.35) );
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InitCommand=cmd( x,SCREEN_RIGHT-(SCREEN_WIDTH/3.1825) );
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};
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};
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