use Init
cleanup
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@@ -13,6 +13,10 @@
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* for a sound to stop. */
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REGISTER_SCREEN_CLASS( ScreenExit );
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ScreenExit::ScreenExit( CString sName ): Screen( sName )
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{
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}
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void ScreenExit::Init()
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{
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m_Exited = false;
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@@ -6,12 +6,14 @@
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class ScreenExit: public Screen
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{
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bool m_Exited;
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RageTimer m_ShutdownTimer;
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public:
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ScreenExit( CString sName );
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void Init();
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void Update( float fDelta );
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private:
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bool m_Exited;
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RageTimer m_ShutdownTimer;
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};
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#endif
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