From 950e10c7612e060d1b1ec96eb6146930b63c11f2 Mon Sep 17 00:00:00 2001 From: Steve Checkoway Date: Sun, 30 Oct 2005 07:13:20 +0000 Subject: [PATCH] remove --- stepmania/PBProject/SDLMain.m | 145 ---------------------------------- 1 file changed, 145 deletions(-) delete mode 100755 stepmania/PBProject/SDLMain.m diff --git a/stepmania/PBProject/SDLMain.m b/stepmania/PBProject/SDLMain.m deleted file mode 100755 index 52fd7b4b8e..0000000000 --- a/stepmania/PBProject/SDLMain.m +++ /dev/null @@ -1,145 +0,0 @@ -/* SDLMain.m - main entry point for our Cocoa-ized SDL app - Initial Version: Darrell Walisser - Non-NIB-Code & other changes: Max Horn - - Feel free to customize this file to suit your needs -*/ - -#import -#import -#import /* for MAXPATHLEN */ -#import - -static int gArgc; -static char **gArgv; - -@interface SDLApplication : NSApplication -@end - -@interface SDLMain : NSObject {} -- (void) startGame:(id)obj; -@end - - -@implementation SDLApplication -/* Invoked from the Quit menu item */ -- (void)terminate:(id)sender -{ - /* Post a SDL_QUIT event */ - SDL_Event event; - event.type = SDL_QUIT; - SDL_PushEvent(&event); -} - -- (void)sendEvent:(NSEvent *)event -{ - if( [event type] != NSKeyDown ) - [super sendEvent:event]; -} - -@end - -/* The main class of the application, the application's delegate */ -@implementation SDLMain - -- (void) startGame:(id)obj -{ - NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; - /* Hand off to main application code */ - exit( SDL_main (gArgc, gArgv) ); - [pool release]; // not really needed, but shuts gcc up. -} - -/* Called when the internal event loop has just started running */ -- (void) applicationDidFinishLaunching: (NSNotification *) note -{ -#if 1 - [NSThread detachNewThreadSelector:@selector(startGame:) toTarget:self withObject:nil]; -#else - [self startGame:nil]; -#endif -} -@end - - -static void setupMenus( void ) -{ - NSMenu *windowMenu; - NSMenuItem *windowMenuItem; - NSMenuItem *menuItem; - NSMenu *mainMenu = [NSApp mainMenu]; - - printf("%d\n", [mainMenu numberOfItems]); - - windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; - - /* "Minimize" item */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) - keyEquivalent:@"m"]; - [windowMenu addItem:menuItem]; - [menuItem release]; - - /* Put menu into the menubar */ - windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; - [windowMenuItem setSubmenu:windowMenu]; - [mainMenu addItem:windowMenuItem]; - - /* Tell the application object that this is now the window menu */ - [NSApp setWindowsMenu:windowMenu]; - - /* Finally give up our references to the objects */ - [windowMenu release]; - [windowMenuItem release]; -} - -/* Replacement for NSApplicationMain */ -static void CustomApplicationMain( int argc, char **argv ) -{ - NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; - SDLMain *sdlMain; - - /* Ensure the application object is initialised */ - [SDLApplication sharedApplication]; - - //[NSApp setMainMenu:[[NSMenu alloc] initWithTitle:@""]]; - /* Set up the menubar */ - setupMenus(); - - /* Create SDLMain and make it the app delegate */ - sdlMain = [[SDLMain alloc] init]; - [NSApp setDelegate:sdlMain]; - - /* Start the main event loop */ - [NSApp run]; - - [sdlMain release]; - [pool release]; -} - -#ifdef main -# undef main -#endif - - -/* Main entry point to executable - should *not* be SDL_main! */ -int main( int argc, char **argv ) -{ - - /* Copy the arguments into a global variable */ - int i; - - /* This is passed if we are launched by double-clicking */ - if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) - gArgc = 1; - else - gArgc = argc; - gArgv = (char**) malloc (sizeof(*gArgv) * (gArgc+1)); - assert (gArgv != NULL); - for (i = 0; i < gArgc; i++) - gArgv[i] = argv[i]; - gArgv[i] = NULL; - - [SDLApplication poseAsClass:[NSApplication class]]; - CustomApplicationMain( argc, argv ); - return 0; -}